Hi Robert, Attached are two simple modifications of osg::Sequence and osg::Texture1D classes, for the reason of implementing the I/O serialization feature. In the Sequence header, I've added some more convenient functions: setTimeList/getTimeList, setLoopMode/getLoopMode, setBegin/getBegin, setEnd/getEnd, setSpeed/getSpeed and setNumRepeats/getNumRepeats.
In the Texture1D header, fixed: inline void setTextureWidth(int width) const ... to: inline void setTextureWidth(int width) ... No essential changes, but this will reduce the shuffle code of the ascii/binary format plugin in processing. If the submission is accepted, I'd like to upload the osg_bin plugin tomorrow. I've already finished all 103 OSG core class wrappers. :) Cheers, Wang Rui
Sequence
Description: Binary data
Texture1D
Description: Binary data
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