Hi Robert,

Attached are two simple modifications of osg::Sequence and
osg::Texture1D classes, for the reason of implementing the I/O
serialization feature. In the Sequence header, I've added some more
convenient functions: setTimeList/getTimeList,
setLoopMode/getLoopMode, setBegin/getBegin, setEnd/getEnd,
setSpeed/getSpeed and setNumRepeats/getNumRepeats.

In the Texture1D header, fixed:

inline void setTextureWidth(int width) const ...

to:

inline void setTextureWidth(int width) ...

No essential changes, but this will reduce the shuffle code of the
ascii/binary format plugin in processing.

If the submission is accepted, I'd like to upload the osg_bin plugin
tomorrow. I've already finished all 103 OSG core class wrappers. :)

Cheers,

Wang Rui

Attachment: Sequence
Description: Binary data

Attachment: Texture1D
Description: Binary data

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