Ok. Maybe this is a stupid question, but what if I hardcode a path in a .cpp? 
Isn't that path in the codepage of the .cpp file? Or the codepage in which the 
compiler works?

Thanks for the FBX.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Michael Platings" <[email protected]> a écrit :

> > Or is it a conversion from "codepage in which the .cpp file was
> written" to UTF8?
> No, it's the current codepage on the system on which the app is
> running.
>  
> > BTW, and except the naming of this function, do you think the
> latest
> FBX submission is okay?
> Since Cedric's latest submission the FBX plugin is broken so I need
> to
> update it before resubmitting. I made a change to isBasicRootNode (or
> whatever it's called) so that it checks whether the scale is
> Vec3(1,1,1)
> rather than Vec3(), other than that your changes seem OK, and I'll be
> basing future changes on that version.
> 
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