Ok. Maybe this is a stupid question, but what if I hardcode a path in a .cpp? Isn't that path in the codepage of the .cpp file? Or the codepage in which the compiler works?
Thanks for the FBX. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Michael Platings" <[email protected]> a écrit : > > Or is it a conversion from "codepage in which the .cpp file was > written" to UTF8? > No, it's the current codepage on the system on which the app is > running. > > > BTW, and except the naming of this function, do you think the > latest > FBX submission is okay? > Since Cedric's latest submission the FBX plugin is broken so I need > to > update it before resubmitting. I made a change to isBasicRootNode (or > whatever it's called) so that it checks whether the scale is > Vec3(1,1,1) > rather than Vec3(), other than that your changes seem OK, and I'll be > basing future changes on that version. > > ______________________________________________________________________ > This email and any files transmitted with it are confidential and > intended solely for the use of the individual or entity to whom they > are addressed. If you have received this email in error please notify > the system manager. > > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
