Hi Robert, This submission fixes osgDAE::toString(*) unresolved external symbols compile errors (on VS).
Mourad On Mon, Apr 19, 2010 at 3:26 PM, Robert Osfield <[email protected]>wrote: > Thanks Sukender, changes now merged and submitted to svn/trunk. > > On Tue, Mar 30, 2010 at 9:42 AM, Sukender <[email protected]> wrote: > > Hi Robert, > > > > Here are some of our changes for the DAE plugin. (Warning: the attached > files are not against the latest revision, but just before: rev. 11200). > > > > >From Cédric Rabemananjara: > > - add option "DaeEarthTex" to replace the "#ifndef EARTH_TEX" > > - add option "ZUpAxis" to indicate if the up axis is on Z axis > > - add option "ForceTexture" to force the use an image for a texture, even > if the file is not found > > > > Cheers, > > > > Sukender > > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
daeWriter.h
Description: Binary data
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