Hi Robert,

This submission fixes osgDAE::toString(*) unresolved external symbols
compile errors (on VS).

Mourad

On Mon, Apr 19, 2010 at 3:26 PM, Robert Osfield <[email protected]>wrote:

> Thanks Sukender, changes now merged and submitted to svn/trunk.
>
> On Tue, Mar 30, 2010 at 9:42 AM, Sukender <[email protected]> wrote:
> > Hi Robert,
> >
> > Here are some of our changes for the DAE plugin. (Warning: the attached
> files are not against the latest revision, but just before: rev. 11200).
> >
> > >From Cédric Rabemananjara:
> > - add option "DaeEarthTex" to replace the "#ifndef EARTH_TEX"
> > - add option "ZUpAxis" to indicate if the up axis is on Z axis
> > - add option "ForceTexture" to force the use an image for a texture, even
> if the file is not found
> >
> > Cheers,
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> >
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> > [email protected]
> >
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> >
> >
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Attachment: daeWriter.h
Description: Binary data

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