Hi Colin,
Attached is the modified lib3ds_file.c for you to test, it compile
just fine for my under 64bit linux. If this compiles and runs fine on
your system then I'll check this in.
Cheers,
Robert.
/*
Copyright (C) 1996-2008 by Jan Eric Kyprianidis <www.kyprianidis.com>
All rights reserved.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation, either version 2.1 of the License, or
(at your option) any later version.
Thisprogram is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib3ds_impl.h"
static long
fileio_seek_func(void *self, long offset, Lib3dsIoSeek origin) {
FILE *f = (FILE*)self;
int o;
switch (origin) {
case LIB3DS_SEEK_SET:
o = SEEK_SET;
break;
case LIB3DS_SEEK_CUR:
o = SEEK_CUR;
break;
case LIB3DS_SEEK_END:
o = SEEK_END;
break;
default:
assert(0);
return(0);
}
return (fseek(f, offset, o));
}
static long
fileio_tell_func(void *self) {
FILE *f = (FILE*)self;
return(ftell(f));
}
static size_t
fileio_read_func(void *self, void *buffer, size_t size) {
FILE *f = (FILE*)self;
return(fread(buffer, 1, size, f));
}
static size_t
fileio_write_func(void *self, const void *buffer, size_t size) {
FILE *f = (FILE*)self;
return(fwrite(buffer, 1, size, f));
}
/*!
* Loads a .3DS file from disk into memory.
*
* \param filename The filename of the .3DS file
*
* \return A pointer to the Lib3dsFile structure containing the
* data of the .3DS file.
* If the .3DS file can not be loaded NULL is returned.
*
* \note To free the returned structure use lib3ds_free.
*
* \see lib3ds_file_save
* \see lib3ds_file_new
* \see lib3ds_file_free
*/
Lib3dsFile*
lib3ds_file_open(const char *filename) {
FILE *f;
Lib3dsFile *file;
Lib3dsIo io;
f = fopen(filename, "rb");
if (!f) {
return NULL;
}
file = lib3ds_file_new();
if (!file) {
fclose(f);
return NULL;
}
memset(&io, 0, sizeof(io));
io.self = f;
io.seek_func = fileio_seek_func;
io.tell_func = fileio_tell_func;
io.read_func = fileio_read_func;
io.write_func = fileio_write_func;
io.log_func = NULL;
if (!lib3ds_file_read(file, &io)) {
fclose(f);
free(file);
return NULL;
}
fclose(f);
return file;
}
/*!
* Saves a .3DS file from memory to disk.
*
* \param file A pointer to a Lib3dsFile structure containing the
* the data that should be stored.
* \param filename The filename of the .3DS file to store the data in.
*
* \return TRUE on success, FALSE otherwise.
*
* \see lib3ds_file_open
*/
int
lib3ds_file_save(Lib3dsFile *file, const char *filename) {
FILE *f;
Lib3dsIo io;
int result;
f = fopen(filename, "wb");
if (!f) {
return FALSE;
}
memset(&io, 0, sizeof(io));
io.self = f;
io.seek_func = fileio_seek_func;
io.tell_func = fileio_tell_func;
io.read_func = fileio_read_func;
io.write_func = fileio_write_func;
io.log_func = NULL;
result = lib3ds_file_write(file, &io);
fclose(f);
return result;
}
/*!
* Creates and returns a new, empty Lib3dsFile object.
*
* \return A pointer to the Lib3dsFile structure.
* If the structure cannot be allocated, NULL is returned.
*/
Lib3dsFile*
lib3ds_file_new() {
Lib3dsFile *file;
file = (Lib3dsFile*)calloc(sizeof(Lib3dsFile), 1);
if (!file) {
return(0);
}
file->mesh_version = 3;
file->master_scale = 1.0f;
file->keyf_revision = 5;
strcpy(file->name, "LIB3DS");
file->frames = 100;
file->segment_from = 0;
file->segment_to = 100;
file->current_frame = 0;
return(file);
}
/*!
* Free a Lib3dsFile object and all of its resources.
*
* \param file The Lib3dsFile object to be freed.
*/
void
lib3ds_file_free(Lib3dsFile* file) {
assert(file);
lib3ds_file_reserve_materials(file, 0, TRUE);
lib3ds_file_reserve_cameras(file, 0, TRUE);
lib3ds_file_reserve_lights(file, 0, TRUE);
lib3ds_file_reserve_meshes(file, 0, TRUE);
{
Lib3dsNode *p, *q;
for (p = file->nodes; p; p = q) {
q = p->next;
lib3ds_node_free(p);
}
}
free(file);
}
/*!
* Evaluate all of the nodes in this Lib3dsFile object.
*
* \param file The Lib3dsFile object to be evaluated.
* \param t time value, between 0. and file->frames
*
* \see lib3ds_node_eval
*/
void
lib3ds_file_eval(Lib3dsFile *file, float t) {
Lib3dsNode *p;
for (p = file->nodes; p != 0; p = p->next) {
lib3ds_node_eval(p, t);
}
}
static void
named_object_read(Lib3dsFile *file, Lib3dsIo *io) {
Lib3dsChunk c;
char name[64];
uint16_t chunk;
Lib3dsMesh *mesh = NULL;
Lib3dsCamera *camera = NULL;
Lib3dsLight *light = NULL;
uint32_t object_flags;
lib3ds_chunk_read_start(&c, CHK_NAMED_OBJECT, io);
lib3ds_io_read_string(io, name, 64);
lib3ds_io_log(io, LIB3DS_LOG_INFO, " NAME=%s", name);
lib3ds_chunk_read_tell(&c, io);
object_flags = 0;
while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) {
switch (chunk) {
case CHK_N_TRI_OBJECT: {
mesh = lib3ds_mesh_new(name);
lib3ds_file_insert_mesh(file, mesh, -1);
lib3ds_chunk_read_reset(&c, io);
lib3ds_mesh_read(file, mesh, io);
break;
}
case CHK_N_CAMERA: {
camera = lib3ds_camera_new(name);
lib3ds_file_insert_camera(file, camera, -1);
lib3ds_chunk_read_reset(&c, io);
lib3ds_camera_read(camera, io);
break;
}
case CHK_N_DIRECT_LIGHT: {
light = lib3ds_light_new(name);
lib3ds_file_insert_light(file, light, -1);
lib3ds_chunk_read_reset(&c, io);
lib3ds_light_read(light, io);
break;
}
case CHK_OBJ_HIDDEN:
object_flags |= LIB3DS_OBJECT_HIDDEN;
break;
case CHK_OBJ_DOESNT_CAST:
object_flags |= LIB3DS_OBJECT_DOESNT_CAST;
break;
case CHK_OBJ_VIS_LOFTER:
object_flags |= LIB3DS_OBJECT_VIS_LOFTER;
break;
case CHK_OBJ_MATTE:
object_flags |= LIB3DS_OBJECT_MATTE;
break;
case CHK_OBJ_DONT_RCVSHADOW:
object_flags |= LIB3DS_OBJECT_DONT_RCVSHADOW;
break;
case CHK_OBJ_FAST:
object_flags |= LIB3DS_OBJECT_FAST;
break;
case CHK_OBJ_FROZEN:
object_flags |= LIB3DS_OBJECT_FROZEN;
break;
default:
lib3ds_chunk_unknown(chunk, io);
}
}
if (mesh)
mesh->object_flags = object_flags;
if (camera)
camera->object_flags = object_flags;
if (light)
light->object_flags = object_flags;
lib3ds_chunk_read_end(&c, io);
}
static void
ambient_read(Lib3dsFile *file, Lib3dsIo *io) {
Lib3dsChunk c;
uint16_t chunk;
int have_lin = FALSE;
lib3ds_chunk_read_start(&c, CHK_AMBIENT_LIGHT, io);
while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) {
switch (chunk) {
case CHK_LIN_COLOR_F: {
int i;
for (i = 0; i < 3; ++i) {
file->ambient[i] = lib3ds_io_read_float(io);
}
have_lin = TRUE;
break;
}
case CHK_COLOR_F: {
/* gamma corrected color chunk
replaced in 3ds R3 by LIN_COLOR_24 */
if (!have_lin) {
int i;
for (i = 0; i < 3; ++i) {
file->ambient[i] = lib3ds_io_read_float(io);
}
}
break;
}
default:
lib3ds_chunk_unknown(chunk, io);
}
}
lib3ds_chunk_read_end(&c, io);
}
static void
mdata_read(Lib3dsFile *file, Lib3dsIo *io) {
Lib3dsChunk c;
uint16_t chunk;
lib3ds_chunk_read_start(&c, CHK_MDATA, io);
while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) {
switch (chunk) {
case CHK_MESH_VERSION: {
file->mesh_version = lib3ds_io_read_intd(io);
break;
}
case CHK_MASTER_SCALE: {
file->master_scale = lib3ds_io_read_float(io);
break;
}
case CHK_SHADOW_MAP_SIZE:
case CHK_LO_SHADOW_BIAS:
case CHK_HI_SHADOW_BIAS:
case CHK_SHADOW_SAMPLES:
case CHK_SHADOW_RANGE:
case CHK_SHADOW_FILTER:
case CHK_RAY_BIAS: {
lib3ds_chunk_read_reset(&c, io);
lib3ds_shadow_read(&file->shadow, io);
break;
}
case CHK_VIEWPORT_LAYOUT:
case CHK_DEFAULT_VIEW: {
lib3ds_chunk_read_reset(&c, io);
lib3ds_viewport_read(&file->viewport, io);
break;
}
case CHK_O_CONSTS: {
int i;
for (i = 0; i < 3; ++i) {
file->construction_plane[i] = lib3ds_io_read_float(io);
}
break;
}
case CHK_AMBIENT_LIGHT: {
lib3ds_chunk_read_reset(&c, io);
ambient_read(file, io);
break;
}
case CHK_BIT_MAP:
case CHK_SOLID_BGND:
case CHK_V_GRADIENT:
case CHK_USE_BIT_MAP:
case CHK_USE_SOLID_BGND:
case CHK_USE_V_GRADIENT: {
lib3ds_chunk_read_reset(&c, io);
lib3ds_background_read(&file->background, io);
break;
}
case CHK_FOG:
case CHK_LAYER_FOG:
case CHK_DISTANCE_CUE:
case CHK_USE_FOG:
case CHK_USE_LAYER_FOG:
case CHK_USE_DISTANCE_CUE: {
lib3ds_chunk_read_reset(&c, io);
lib3ds_atmosphere_read(&file->atmosphere, io);
break;
}
case CHK_MAT_ENTRY: {
Lib3dsMaterial *material = lib3ds_material_new(NULL);
lib3ds_file_insert_material(file, material, -1);
lib3ds_chunk_read_reset(&c, io);
lib3ds_material_read(material, io);
break;
}
case CHK_NAMED_OBJECT: {
lib3ds_chunk_read_reset(&c, io);
named_object_read(file, io);
break;
}
default:
lib3ds_chunk_unknown(chunk, io);
}
}
lib3ds_chunk_read_end(&c, io);
}
static int
compare_node_id( const void *a, const void *b ) {
return (int)((*((Lib3dsNode**)a))->node_id) - (int)((*((Lib3dsNode**)b))->node_id);
}
static int
compare_node_id2( const void *a, const void *b ) {
return (int)(*((unsigned short*)a)) - (int)((*((Lib3dsNode**)b))->node_id);
}
static void
kfdata_read(Lib3dsFile *file, Lib3dsIo *io) {
Lib3dsChunk c;
uint16_t chunk;
unsigned num_nodes = 0;
//Lib3dsIoImpl *impl = (Lib3dsIoImpl*)io->impl;
Lib3dsNode *last = NULL;
lib3ds_chunk_read_start(&c, CHK_KFDATA, io);
while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) {
switch (chunk) {
case CHK_KFHDR: {
file->keyf_revision = lib3ds_io_read_word(io);
lib3ds_io_read_string(io, file->name, 12 + 1);
file->frames = lib3ds_io_read_intd(io);
break;
}
case CHK_KFSEG: {
file->segment_from = lib3ds_io_read_intd(io);
file->segment_to = lib3ds_io_read_intd(io);
break;
}
case CHK_KFCURTIME: {
file->current_frame = lib3ds_io_read_intd(io);
break;
}
case CHK_VIEWPORT_LAYOUT:
case CHK_DEFAULT_VIEW: {
lib3ds_chunk_read_reset(&c, io);
lib3ds_viewport_read(&file->viewport_keyf, io);
break;
}
case CHK_AMBIENT_NODE_TAG:
case CHK_OBJECT_NODE_TAG:
case CHK_CAMERA_NODE_TAG:
case CHK_TARGET_NODE_TAG:
case CHK_LIGHT_NODE_TAG:
case CHK_SPOTLIGHT_NODE_TAG:
case CHK_L_TARGET_NODE_TAG: {
Lib3dsNodeType type = 0;
Lib3dsNode *node;
switch (chunk) {
case CHK_AMBIENT_NODE_TAG:
type = LIB3DS_NODE_AMBIENT_COLOR;
break;
case CHK_OBJECT_NODE_TAG:
type = LIB3DS_NODE_MESH_INSTANCE;
break;
case CHK_CAMERA_NODE_TAG:
type = LIB3DS_NODE_CAMERA;
break;
case CHK_TARGET_NODE_TAG:
type = LIB3DS_NODE_CAMERA_TARGET;
break;
case CHK_LIGHT_NODE_TAG:
type = LIB3DS_NODE_OMNILIGHT;
break;
case CHK_SPOTLIGHT_NODE_TAG:
type = LIB3DS_NODE_SPOTLIGHT;
break;
case CHK_L_TARGET_NODE_TAG:
type = LIB3DS_NODE_SPOTLIGHT_TARGET;
break;
}
node = lib3ds_node_new(type);
node->node_id = (unsigned short)(num_nodes++);
if (last) {
last->next = node;
} else {
file->nodes = node;
}
node->user_ptr = last;
last = node;
lib3ds_chunk_read_reset(&c, io);
lib3ds_node_read(node, io);
break;
}
default:
lib3ds_chunk_unknown(chunk, io);
}
}
{
Lib3dsNode **nodes = (Lib3dsNode **)malloc(num_nodes * sizeof(Lib3dsNode*));
unsigned i;
Lib3dsNode *p, *q, *parent;
p = file->nodes;
for (i = 0; i < num_nodes; ++i) {
nodes[i] = p;
p = p->next;
}
qsort(nodes, num_nodes, sizeof(Lib3dsNode*), compare_node_id);
p = last;
while (p) {
q = (Lib3dsNode *)p->user_ptr;
if (p->user_id != 65535) {
parent = *(Lib3dsNode**)bsearch(&p->user_id, nodes, num_nodes, sizeof(Lib3dsNode*), compare_node_id2);
if (parent) {
q->next = p->next;
p->next = parent->childs;
p->parent = parent;
parent->childs = p;
} else {
/* TODO: warning */
}
}
p->user_id = 0;
p->user_ptr = NULL;
p = q;
}
free(nodes);
}
lib3ds_chunk_read_end(&c, io);
}
/*!
* Read 3ds file data into a Lib3dsFile object.
*
* \param file The Lib3dsFile object to be filled.
* \param io A Lib3dsIo object previously set up by the caller.
*
* \return LIB3DS_TRUE on success, LIB3DS_FALSE on failure.
*/
int
lib3ds_file_read(Lib3dsFile *file, Lib3dsIo *io) {
Lib3dsChunk c;
uint16_t chunk;
Lib3dsIoImpl *impl;
lib3ds_io_setup(io);
impl = (Lib3dsIoImpl*)io->impl;
if (setjmp(impl->jmpbuf) != 0) {
lib3ds_io_cleanup(io);
return FALSE;
}
lib3ds_chunk_read_start(&c, 0, io);
switch (c.chunk) {
case CHK_MDATA: {
lib3ds_chunk_read_reset(&c, io);
mdata_read(file, io);
break;
}
case CHK_M3DMAGIC:
case CHK_MLIBMAGIC:
case CHK_CMAGIC: {
while ((chunk = lib3ds_chunk_read_next(&c, io)) != 0) {
switch (chunk) {
case CHK_M3D_VERSION: {
file->mesh_version = lib3ds_io_read_dword(io);
break;
}
case CHK_MDATA: {
lib3ds_chunk_read_reset(&c, io);
mdata_read(file, io);
break;
}
case CHK_KFDATA: {
lib3ds_chunk_read_reset(&c, io);
kfdata_read(file, io);
break;
}
default:
lib3ds_chunk_unknown(chunk, io);
}
}
break;
}
default:
lib3ds_chunk_unknown(c.chunk, io);
return FALSE;
}
lib3ds_chunk_read_end(&c, io);
memset(impl->jmpbuf, 0, sizeof(impl->jmpbuf));
lib3ds_io_cleanup(io);
return TRUE;
}
static void
colorf_write(float rgb[3], Lib3dsIo *io) {
Lib3dsChunk c;
c.chunk = CHK_COLOR_F;
c.size = 18;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_rgb(io, rgb);
c.chunk = CHK_LIN_COLOR_F;
c.size = 18;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_rgb(io, rgb);
}
static void
object_flags_write(uint32_t flags, Lib3dsIo *io) {
if (flags) {
Lib3dsChunk c;
c.size = 6;
if (flags & LIB3DS_OBJECT_HIDDEN) {
c.chunk = CHK_OBJ_HIDDEN;
lib3ds_chunk_write(&c, io);
}
if (flags & LIB3DS_OBJECT_VIS_LOFTER) {
c.chunk = CHK_OBJ_VIS_LOFTER;
lib3ds_chunk_write(&c, io);
}
if (flags & LIB3DS_OBJECT_DOESNT_CAST) {
c.chunk = CHK_OBJ_DOESNT_CAST;
lib3ds_chunk_write(&c, io);
}
if (flags & LIB3DS_OBJECT_MATTE) {
c.chunk = CHK_OBJ_MATTE;
lib3ds_chunk_write(&c, io);
}
if (flags & LIB3DS_OBJECT_DONT_RCVSHADOW) {
c.chunk = CHK_OBJ_DOESNT_CAST;
lib3ds_chunk_write(&c, io);
}
if (flags & LIB3DS_OBJECT_FAST) {
c.chunk = CHK_OBJ_FAST;
lib3ds_chunk_write(&c, io);
}
if (flags & LIB3DS_OBJECT_FROZEN) {
c.chunk = CHK_OBJ_FROZEN;
lib3ds_chunk_write(&c, io);
}
}
}
static void
mdata_write(Lib3dsFile *file, Lib3dsIo *io) {
Lib3dsChunk c;
c.chunk = CHK_MDATA;
lib3ds_chunk_write_start(&c, io);
{ /*---- LIB3DS_MESH_VERSION ----*/
Lib3dsChunk c;
c.chunk = CHK_MESH_VERSION;
c.size = 10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_intd(io, file->mesh_version);
}
{ /*---- LIB3DS_MASTER_SCALE ----*/
Lib3dsChunk c;
c.chunk = CHK_MASTER_SCALE;
c.size = 10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_float(io, file->master_scale);
}
{ /*---- LIB3DS_O_CONSTS ----*/
int i;
for (i = 0; i < 3; ++i) {
if (fabs(file->construction_plane[i]) > LIB3DS_EPSILON) {
break;
}
}
if (i < 3) {
Lib3dsChunk c;
c.chunk = CHK_O_CONSTS;
c.size = 18;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_vector(io, file->construction_plane);
}
}
{ /*---- LIB3DS_AMBIENT_LIGHT ----*/
int i;
for (i = 0; i < 3; ++i) {
if (fabs(file->ambient[i]) > LIB3DS_EPSILON) {
break;
}
}
if (i < 3) {
Lib3dsChunk c;
c.chunk = CHK_AMBIENT_LIGHT;
c.size = 42;
lib3ds_chunk_write(&c, io);
colorf_write(file->ambient, io);
}
}
lib3ds_background_write(&file->background, io);
lib3ds_atmosphere_write(&file->atmosphere, io);
lib3ds_shadow_write(&file->shadow, io);
lib3ds_viewport_write(&file->viewport, io);
{
int i;
for (i = 0; i < file->nmaterials; ++i) {
lib3ds_material_write(file->materials[i], io);
}
}
{
Lib3dsChunk c;
int i;
for (i = 0; i < file->ncameras; ++i) {
c.chunk = CHK_NAMED_OBJECT;
lib3ds_chunk_write_start(&c, io);
lib3ds_io_write_string(io, file->cameras[i]->name);
lib3ds_camera_write(file->cameras[i], io);
object_flags_write(file->cameras[i]->object_flags, io);
lib3ds_chunk_write_end(&c, io);
}
}
{
Lib3dsChunk c;
int i;
for (i = 0; i < file->nlights; ++i) {
c.chunk = CHK_NAMED_OBJECT;
lib3ds_chunk_write_start(&c, io);
lib3ds_io_write_string(io, file->lights[i]->name);
lib3ds_light_write(file->lights[i], io);
object_flags_write(file->lights[i]->object_flags, io);
lib3ds_chunk_write_end(&c, io);
}
}
{
Lib3dsChunk c;
int i;
for (i = 0; i < file->nmeshes; ++i) {
c.chunk = CHK_NAMED_OBJECT;
lib3ds_chunk_write_start(&c, io);
lib3ds_io_write_string(io, file->meshes[i]->name);
lib3ds_mesh_write(file, file->meshes[i], io);
object_flags_write(file->meshes[i]->object_flags, io);
lib3ds_chunk_write_end(&c, io);
}
}
lib3ds_chunk_write_end(&c, io);
}
static void
nodes_write(Lib3dsNode *first_node, uint16_t *default_id, uint16_t parent_id, Lib3dsIo *io) {
Lib3dsNode *p;
for (p = first_node; p != NULL; p = p->next) {
uint16_t node_id;
if ((p->type == LIB3DS_NODE_AMBIENT_COLOR) || (p->node_id != 65535)) {
node_id = p->node_id;
} else {
node_id = *default_id;
}
++(*default_id);
lib3ds_node_write(p, node_id, parent_id, io);
nodes_write(p->childs, default_id, node_id, io);
}
}
static void
kfdata_write(Lib3dsFile *file, Lib3dsIo *io) {
Lib3dsChunk c;
if (!file->nodes) {
return;
}
c.chunk = CHK_KFDATA;
lib3ds_chunk_write_start(&c, io);
{ /*---- LIB3DS_KFHDR ----*/
Lib3dsChunk c;
c.chunk = CHK_KFHDR;
c.size = 6 + 2 + (uint32_t)strlen(file->name) + 1 + 4;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_intw(io, (int16_t)file->keyf_revision);
lib3ds_io_write_string(io, file->name);
lib3ds_io_write_intd(io, file->frames);
}
{ /*---- LIB3DS_KFSEG ----*/
Lib3dsChunk c;
c.chunk = CHK_KFSEG;
c.size = 14;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_intd(io, file->segment_from);
lib3ds_io_write_intd(io, file->segment_to);
}
{ /*---- LIB3DS_KFCURTIME ----*/
Lib3dsChunk c;
c.chunk = CHK_KFCURTIME;
c.size = 10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_intd(io, file->current_frame);
}
lib3ds_viewport_write(&file->viewport_keyf, io);
{
uint16_t default_id = 0;
nodes_write(file->nodes, &default_id, 65535, io);
}
lib3ds_chunk_write_end(&c, io);
}
/*!
* Write 3ds file data from a Lib3dsFile object to a file.
*
* \param file The Lib3dsFile object to be written.
* \param io A Lib3dsIo object previously set up by the caller.
*
* \return LIB3DS_TRUE on success, LIB3DS_FALSE on failure.
*/
int
lib3ds_file_write(Lib3dsFile *file, Lib3dsIo *io) {
Lib3dsChunk c;
Lib3dsIoImpl *impl;
lib3ds_io_setup(io);
impl = (Lib3dsIoImpl*)io->impl;
if (setjmp(impl->jmpbuf) != 0) {
lib3ds_io_cleanup(io);
return FALSE;
}
c.chunk = CHK_M3DMAGIC;
lib3ds_chunk_write_start(&c, io);
{ /*---- LIB3DS_M3D_VERSION ----*/
Lib3dsChunk c;
c.chunk = CHK_M3D_VERSION;
c.size = 10;
lib3ds_chunk_write(&c, io);
lib3ds_io_write_dword(io, file->mesh_version);
}
mdata_write(file, io);
kfdata_write(file, io);
lib3ds_chunk_write_end(&c, io);
memset(impl->jmpbuf, 0, sizeof(impl->jmpbuf));
lib3ds_io_cleanup(io);
return TRUE;
}
void lib3ds_file_reserve_materials(Lib3dsFile *file, int size, int force) {
assert(file);
lib3ds_util_reserve_array((void***)&file->materials, &file->nmaterials, &file->materials_size,
size, force, (Lib3dsFreeFunc)lib3ds_material_free);
}
void
lib3ds_file_insert_material(Lib3dsFile *file, Lib3dsMaterial *material, int index) {
assert(file);
lib3ds_util_insert_array((void***)&file->materials, &file->nmaterials, &file->materials_size, material, index);
}
void
lib3ds_file_remove_material(Lib3dsFile *file, int index) {
assert(file);
lib3ds_util_remove_array((void***)&file->materials, &file->nmaterials, index, (Lib3dsFreeFunc)lib3ds_material_free);
}
int
lib3ds_file_material_by_name(Lib3dsFile *file, const char *name) {
int i;
assert(file);
for (i = 0; i < file->nmaterials; ++i) {
if (strcmp(file->materials[i]->name, name) == 0) {
return(i);
}
}
return -1;
}
void
lib3ds_file_reserve_cameras(Lib3dsFile *file, int size, int force) {
assert(file);
lib3ds_util_reserve_array((void***)&file->cameras, &file->ncameras, &file->cameras_size,
size, force, (Lib3dsFreeFunc)lib3ds_camera_free);
}
void
lib3ds_file_insert_camera(Lib3dsFile *file, Lib3dsCamera *camera, int index) {
assert(file);
lib3ds_util_insert_array((void***)&file->cameras, &file->ncameras, &file->cameras_size, camera, index);
}
void
lib3ds_file_remove_camera(Lib3dsFile *file, int index) {
assert(file);
lib3ds_util_remove_array((void***)&file->cameras, &file->ncameras, index, (Lib3dsFreeFunc)lib3ds_camera_free);
}
int
lib3ds_file_camera_by_name(Lib3dsFile *file, const char *name) {
int i;
assert(file);
for (i = 0; i < file->ncameras; ++i) {
if (strcmp(file->cameras[i]->name, name) == 0) {
return(i);
}
}
return -1;
}
void
lib3ds_file_reserve_lights(Lib3dsFile *file, int size, int force) {
assert(file);
lib3ds_util_reserve_array((void***)&file->lights, &file->nlights, &file->lights_size,
size, force, (Lib3dsFreeFunc)lib3ds_light_free);
}
void
lib3ds_file_insert_light(Lib3dsFile *file, Lib3dsLight *light, int index) {
assert(file);
lib3ds_util_insert_array((void***)&file->lights, &file->nlights, &file->lights_size, light, index);
}
void
lib3ds_file_remove_light(Lib3dsFile *file, int index) {
assert(file);
lib3ds_util_remove_array((void***)&file->lights, &file->nlights, index, (Lib3dsFreeFunc)lib3ds_light_free);
}
int
lib3ds_file_light_by_name(Lib3dsFile *file, const char *name) {
int i;
assert(file);
for (i = 0; i < file->nlights; ++i) {
if (strcmp(file->lights[i]->name, name) == 0) {
return(i);
}
}
return -1;
}
void
lib3ds_file_reserve_meshes(Lib3dsFile *file, int size, int force) {
assert(file);
lib3ds_util_reserve_array((void***)&file->meshes, &file->nmeshes, &file->meshes_size,
size, force, (Lib3dsFreeFunc)lib3ds_mesh_free);
}
void
lib3ds_file_insert_mesh(Lib3dsFile *file, Lib3dsMesh *mesh, int index) {
assert(file);
lib3ds_util_insert_array((void***)&file->meshes, &file->nmeshes, &file->meshes_size, mesh, index);
}
void
lib3ds_file_remove_mesh(Lib3dsFile *file, int index) {
assert(file);
lib3ds_util_remove_array((void***)&file->meshes, &file->nmeshes, index, (Lib3dsFreeFunc)lib3ds_mesh_free);
}
int
lib3ds_file_mesh_by_name(Lib3dsFile *file, const char *name) {
int i;
assert(file);
for (i = 0; i < file->nmeshes; ++i) {
if (strcmp(file->meshes[i]->name, name) == 0) {
return(i);
}
}
return -1;
}
Lib3dsMesh*
lib3ds_file_mesh_for_node(Lib3dsFile *file, Lib3dsNode *node) {
int index;
Lib3dsMeshInstanceNode *n;
if (node->type != LIB3DS_NODE_MESH_INSTANCE)
return NULL;
n = (Lib3dsMeshInstanceNode*)node;
index = lib3ds_file_mesh_by_name(file, node->name);
return (index >= 0)? file->meshes[index] : NULL;
}
/*!
* Return a node object by name and type.
*
* This function performs a recursive search for the specified node.
* Both name and type must match.
*
* \param file The Lib3dsFile to be searched.
* \param name The target node name.
* \param type The target node type
*
* \return A pointer to the first matching node, or NULL if not found.
*
* \see lib3ds_node_by_name
*/
Lib3dsNode*
lib3ds_file_node_by_name(Lib3dsFile *file, const char* name, Lib3dsNodeType type) {
Lib3dsNode *p, *q;
assert(file);
for (p = file->nodes; p != 0; p = p->next) {
if ((p->type == type) && (strcmp(p->name, name) == 0)) {
return(p);
}
q = lib3ds_node_by_name(p, name, type);
if (q) {
return(q);
}
}
return(0);
}
/*!
* Return a node object by id.
*
* This function performs a recursive search for the specified node.
*
* \param file The Lib3dsFile to be searched.
* \param node_id The target node id.
*
* \return A pointer to the first matching node, or NULL if not found.
*
* \see lib3ds_node_by_id
*/
Lib3dsNode*
lib3ds_file_node_by_id(Lib3dsFile *file, uint16_t node_id) {
Lib3dsNode *p, *q;
assert(file);
for (p = file->nodes; p != 0; p = p->next) {
if (p->node_id == node_id) {
return(p);
}
q = lib3ds_node_by_id(p, node_id);
if (q) {
return(q);
}
}
return(0);
}
void
lib3ds_file_append_node(Lib3dsFile *file, Lib3dsNode *node, Lib3dsNode *parent) {
Lib3dsNode *p;
assert(file);
assert(node);
p = parent? parent->childs : file->nodes;
if (p) {
while (p->next) {
p = p->next;
}
p->next = node;
} else {
if (parent) {
parent->childs = node;
} else {
file->nodes = node;
}
}
node->parent = parent;
node->next = NULL;
}
void
lib3ds_file_insert_node(Lib3dsFile *file, Lib3dsNode *node, Lib3dsNode *before) {
Lib3dsNode *p, *q;
assert(node);
assert(file);
if (before) {
p = before->parent? before->parent->childs : file->nodes;
assert(p);
q = NULL;
while (p != before) {
q = p;
p = p->next;
}
if (q) {
node->next = q->next;
q->next = node;
} else {
node->next = file->nodes;
file->nodes = node;
}
node->parent = before->parent;
} else {
node->next = file->nodes;
node->parent = NULL;
file->nodes = node;
}
}
/*!
* Remove a node from the a Lib3dsFile object.
*
* \param file The Lib3dsFile object to be modified.
* \param node The Lib3dsNode object to be removed from file
*
* \return LIB3DS_TRUE on success, LIB3DS_FALSE if node is not found in file
*/
void
lib3ds_file_remove_node(Lib3dsFile *file, Lib3dsNode *node) {
Lib3dsNode *p, *n;
if (node->parent) {
for (p = 0, n = node->parent->childs; n; p = n, n = n->next) {
if (n == node) {
break;
}
}
if (!n) {
return;
}
if (!p) {
node->parent->childs = n->next;
} else {
p->next = n->next;
}
} else {
for (p = 0, n = file->nodes; n; p = n, n = n->next) {
if (n == node) {
break;
}
}
if (!n) {
return;
}
if (!p) {
file->nodes = n->next;
} else {
p->next = n->next;
}
}
}
static void
file_minmax_node_id_impl(Lib3dsFile *file, Lib3dsNode *node, uint16_t *min_id, uint16_t *max_id) {
Lib3dsNode *p;
if (min_id && (*min_id > node->node_id))
*min_id = node->node_id;
if (max_id && (*max_id < node->node_id))
*max_id = node->node_id;
p = node->childs;
while (p) {
file_minmax_node_id_impl(file, p, min_id, max_id);
p = p->next;
}
}
void
lib3ds_file_minmax_node_id(Lib3dsFile *file, uint16_t *min_id, uint16_t *max_id) {
Lib3dsNode *p;
if (min_id)
*min_id = 65535;
if (max_id)
*max_id = 0;
p = file->nodes;
while (p) {
file_minmax_node_id_impl(file, p, min_id, max_id);
p = p->next;
}
}
void
lib3ds_file_bounding_box_of_objects(Lib3dsFile *file, int
include_meshes, int include_cameras, int include_lights,
float bmin[3], float bmax[3]) {
bmin[0] = bmin[1] = bmin[2] = FLT_MAX;
bmax[0] = bmax[1] = bmax[2] = -FLT_MAX;
if (include_meshes) {
float lmin[3], lmax[3];
int i;
for (i = 0; i < file->nmeshes; ++i) {
lib3ds_mesh_bounding_box(file->meshes[i], lmin, lmax);
lib3ds_vector_min(bmin, lmin);
lib3ds_vector_max(bmax, lmax);
}
}
if (include_cameras) {
int i;
for (i = 0; i < file->ncameras; ++i) {
lib3ds_vector_min(bmin, file->cameras[i]->position);
lib3ds_vector_max(bmax, file->cameras[i]->position);
lib3ds_vector_min(bmin, file->cameras[i]->target);
lib3ds_vector_max(bmax, file->cameras[i]->target);
}
}
if (include_lights) {
int i;
for (i = 0; i < file->ncameras; ++i) {
lib3ds_vector_min(bmin, file->lights[i]->position);
lib3ds_vector_max(bmax, file->lights[i]->position);
if (file->lights[i]->spot_light) {
lib3ds_vector_min(bmin, file->lights[i]->target);
lib3ds_vector_max(bmax, file->lights[i]->target);
}
}
}
}
static void
file_bounding_box_of_nodes_impl(Lib3dsNode *node, Lib3dsFile *file,
int include_meshes, int include_cameras, int include_lights,
float bmin[3], float bmax[3], float matrix[4][4]) {
switch (node->type) {
case LIB3DS_NODE_MESH_INSTANCE:
if (include_meshes) {
int index;
Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node;
index = lib3ds_file_mesh_by_name(file, n->instance_name);
if (index < 0)
index = lib3ds_file_mesh_by_name(file, node->name);
if (index >= 0) {
Lib3dsMesh *mesh;
float inv_matrix[4][4], M[4][4];
float v[3];
int i;
mesh = file->meshes[index];
lib3ds_matrix_copy(inv_matrix, mesh->matrix);
lib3ds_matrix_inv(inv_matrix);
lib3ds_matrix_mult(M, matrix, node->matrix);
lib3ds_matrix_translate(M, -n->pivot[0], -n->pivot[1], -n->pivot[2]);
lib3ds_matrix_mult(M, M, inv_matrix);
for (i = 0; i < mesh->nvertices; ++i) {
lib3ds_vector_transform(v, M, mesh->vertices[i]);
lib3ds_vector_min(bmin, v);
lib3ds_vector_max(bmax, v);
}
}
}
break;
case LIB3DS_NODE_CAMERA:
case LIB3DS_NODE_CAMERA_TARGET:
if (include_cameras) {
float z[3], v[3];
float M[4][4];
lib3ds_matrix_mult(M, matrix, node->matrix);
lib3ds_vector_zero(z);
lib3ds_vector_transform(v, M, z);
lib3ds_vector_min(bmin, v);
lib3ds_vector_max(bmax, v);
}
break;
case LIB3DS_NODE_OMNILIGHT:
case LIB3DS_NODE_SPOTLIGHT:
case LIB3DS_NODE_SPOTLIGHT_TARGET:
if (include_lights) {
float z[3], v[3];
float M[4][4];
lib3ds_matrix_mult(M, matrix, node->matrix);
lib3ds_vector_zero(z);
lib3ds_vector_transform(v, M, z);
lib3ds_vector_min(bmin, v);
lib3ds_vector_max(bmax, v);
}
break;
}
{
Lib3dsNode *p = node->childs;
while (p) {
file_bounding_box_of_nodes_impl(p, file, include_meshes, include_cameras, include_lights, bmin, bmax, matrix);
p = p->next;
}
}
}
void
lib3ds_file_bounding_box_of_nodes(Lib3dsFile *file,
int include_meshes, int include_cameras,int include_lights,
float bmin[3], float bmax[3], float matrix[4][4]) {
Lib3dsNode *p;
float M[4][4];
if (matrix) {
lib3ds_matrix_copy(M, matrix);
} else {
lib3ds_matrix_identity(M);
}
bmin[0] = bmin[1] = bmin[2] = FLT_MAX;
bmax[0] = bmax[1] = bmax[2] = -FLT_MAX;
p = file->nodes;
while (p) {
file_bounding_box_of_nodes_impl(p, file, include_meshes, include_cameras, include_lights, bmin, bmax, M);
p = p->next;
}
}
void
lib3ds_file_create_nodes_for_meshes(Lib3dsFile *file) {
Lib3dsNode *p;
int i;
for (i = 0; i < file->nmeshes; ++i) {
Lib3dsMesh *mesh = file->meshes[i];
p = lib3ds_node_new(LIB3DS_NODE_MESH_INSTANCE);
strcpy(p->name, mesh->name);
lib3ds_file_insert_node(file, p, NULL);
}
}
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