Hi, Standard contour generation does currently not work by using GeometryTerrain because not the height of the terrain is used for determining the contour but the x-coordinate (first coordinate of the position vector). So, when using the current implementation the earth looks like a beach ball.
Attached is a patch that uses the elevation for generating the texture coordinates. Cheers, Hartwig ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27243#27243 Attachments: http://forum.openscenegraph.org//files/geometrytechniquecpp_209.zip _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
