Hi,

Standard contour generation does currently not work by using GeometryTerrain 
because not the height of the terrain is used for determining the contour but 
the x-coordinate (first coordinate of the position vector). So, when using the 
current implementation the earth looks like a beach ball.

Attached is a patch that uses the elevation for generating the texture 
coordinates.

Cheers,
Hartwig

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27243#27243




Attachments: 
http://forum.openscenegraph.org//files/geometrytechniquecpp_209.zip


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