Hi Wang Rui,

Thanks for serializers, I've now merged these and checked them into
svn/trunk.  The only tweak I made was to osgVolume where I renamed
some of the methods slightly from you adopted, I modified the plugins
and introspection wrappers to handle this so everything should work
together just fine.

An interesting aspect to this process of hang made serializers is how
it's catching errors or missing set/get property parings in classes.
This is a good thing as the OSG is steadily improving with each of
these fixes, and added bonus above the great value of serializers
themselves ;-)

W.r.t 3D GUI/GUIChan this sounds interesting - one of the current
restrictions of osgWidget is that it's designed around 2D projections,
so it'd be good to loose this constraint.  I'm not quite sure what you
mean byu GUIChan though.

Cheers,
Robert.

On Mon, May 17, 2010 at 8:58 AM, Wang Rui <[email protected]> wrote:
> Hi Robert,
>
> I've attached the osgSim and osgVolume serializers. Community could
> test and make changes to all these serializers now. The osgWidget
> serializers are not finished yet, but I'll focus on it soon because of
> possible business opportunities on 3D GUI of my company. I'll like to
> help add some sweet UI controls if possible. Maybe a GUIChan
> integration is useful as an example, too, which is much more
> light-weight than CEGUI, but interesting as well?
>
> And as you mentioned in a thread before, the schema file mechanism is
> too simple at present. I'd like to first try implementing a minimal
> delegate or reflection functionality like C# and Java, using the
> serializers directly, and fill the output schmea file with more
> information then. It may be used by other projects and languages and
> partly replace the osgIntrospection in future.
>
> Cheers,
>
> Wang Rui
>
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> [email protected]
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>
>
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