Hi Skylark,
it's great that you are also working on this! I think I am a bit in it over my 
head here.

[quote="Skylark"]There are two angles to consider.[/quote]

I am actually trying to get both working: An osg widget in a Qt window that has 
a Qt HUD :O

About QGraphicsViewAdapter: If I understand it correctly, the Qt widgets are 
rendered to a triple-buffered image in main memory. That image is then used in 
the OSG thread as a texture. 
The WolfenQt example uses OpenGL to paint the widgets directly onto the 3d 
scene. It does not run in a different thread, but I don't think Qt painting is 
CPU intensive.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28134#28134





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