Hi Skylark, it's great that you are also working on this! I think I am a bit in it over my head here.
[quote="Skylark"]There are two angles to consider.[/quote] I am actually trying to get both working: An osg widget in a Qt window that has a Qt HUD :O About QGraphicsViewAdapter: If I understand it correctly, the Qt widgets are rendered to a triple-buffered image in main memory. That image is then used in the OSG thread as a texture. The WolfenQt example uses OpenGL to paint the widgets directly onto the 3d scene. It does not run in a different thread, but I don't think Qt painting is CPU intensive. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28134#28134 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
