Hi Mathias, Great example, your osgoit sample works very well. I had a query about adding support for Multisampling. I have added a camera so the _compositeCamera renders to a multisampled frame buffer. For some reason the multisampling does not work. I don't know that much about if Multisampling works correctly on textured quads drawn as a result of the depth peeling.
A bit off topic but if you would have any ideas that you be great. Code: _compositeCamera->attach( osg::Camera::COLOR_BUFFER0, tex, 0, 0, false, 8, 8 ); _compositeCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::FRAME_BUFFER ); Thanks Craig ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29902#29902 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
