Hi Mathias,

Great example, your osgoit sample works very well.  I had a query about adding 
support for Multisampling.  I have added a camera so the _compositeCamera 
renders to a multisampled frame buffer.  For some reason the multisampling does 
not work.  I don't know that much about if Multisampling works correctly on 
textured quads drawn as a result of the depth peeling.

A bit off topic but if you would have any ideas that you be great.


Code:

_compositeCamera->attach( osg::Camera::COLOR_BUFFER0, tex, 0, 0, false, 8, 8 ); 
_compositeCamera->setRenderTargetImplementation( 
osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::FRAME_BUFFER ); 



Thanks

Craig

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