Hi Craig, Could you post this message to osg-users as this is the place for discussion of usage & bugs.
Cheers, Robert. On Mon, Jul 12, 2010 at 2:52 AM, Craig Lane <[email protected]> wrote: > Hi Mathias, > > Great example, your osgoit sample works very well. I had a query about > adding support for Multisampling. I have added a camera so the > _compositeCamera renders to a multisampled frame buffer. For some reason the > multisampling does not work. I don't know that much about if Multisampling > works correctly on textured quads drawn as a result of the depth peeling. > > A bit off topic but if you would have any ideas that you be great. > > > Code: > > _compositeCamera->attach( osg::Camera::COLOR_BUFFER0, tex, 0, 0, false, 8, 8 > ); > _compositeCamera->setRenderTargetImplementation( > osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::FRAME_BUFFER ); > > > > Thanks > > Craig > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=29902#29902 > > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
