Hi Craig,

Could you post this message to osg-users as this is the place for
discussion of usage & bugs.

Cheers,
Robert.

On Mon, Jul 12, 2010 at 2:52 AM, Craig Lane <[email protected]> wrote:
> Hi Mathias,
>
> Great example, your osgoit sample works very well.  I had a query about 
> adding support for Multisampling.  I have added a camera so the 
> _compositeCamera renders to a multisampled frame buffer.  For some reason the 
> multisampling does not work.  I don't know that much about if Multisampling 
> works correctly on textured quads drawn as a result of the depth peeling.
>
> A bit off topic but if you would have any ideas that you be great.
>
>
> Code:
>
> _compositeCamera->attach( osg::Camera::COLOR_BUFFER0, tex, 0, 0, false, 8, 8 
> );
> _compositeCamera->setRenderTargetImplementation( 
> osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::FRAME_BUFFER );
>
>
>
> Thanks
>
> Craig
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=29902#29902
>
>
>
>
>
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