Hi Sukender, sorry for the delay. I adjusted your code to fit the
multitexture stuff but I'm afraid there are problems due to the Tessellator
- (1) It's very, very slow. (2) For some polygons it produces erroneous
shard triangles, presumably due to floating point inaccuracy. For these
reasons I've disabled tessellation by default, however it can be actived
with the "TessellatePolygons" option if needed. Let me know if you want me
to send you the model that demonstrates the slowness and sharding (I'll be
on holiday from Friday evening for 2 weeks so let me know before then)
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