Hi Michael, I think I didn't get the file... can you send it again please?
BTW, I think that a slow tessellator (when it will be fixed of course) is still better than no tessellator since it makes the reader unable to properly process polygons. Thus the tesselation should be enabled by default (once again: when fixed!). Of course I'll try to make my best to optimize this :) Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Michael Platings" <[email protected]> a écrit : > Hi Sukender, sorry for the delay. I adjusted your code to fit the > multitexture stuff but I'm afraid there are problems due to the > Tessellator - (1) It's very, very slow. (2) For some polygons it > produces erroneous shard triangles, presumably due to floating point > inaccuracy. For these reasons I've disabled tessellation by default, > however it can be actived with the "TessellatePolygons" option if > needed. Let me know if you want me to send you the model that > demonstrates the slowness and sharding (I'll be on holiday from Friday > evening for 2 weeks so let me know before then) > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
