Hi,

 

I fixed a problem with a stack overflow error in Particle.cpp.  When the
hexagon particle renders it does a glPushMatrix with no matching
glPopMatrix, I simply added a glPopMatrix at the end of the rendering
code.

 

Brad

 

Senior Software Engineer

Alion Science & Technology Corporation

BMH Operation - A CMMI Maturity Level 3 Organization

5365 Robin Hood Road, Suite 100

Norfolk, VA 23513

Desk:  (757) 857-5670 x257

Fax:  (757) 857-6781

www.alionscience.com <http://www.alionscience.com/> 

 

Attachment: Particle.cpp
Description: Particle.cpp

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