Hi,
I fixed a problem with a stack overflow error in Particle.cpp. When the hexagon particle renders it does a glPushMatrix with no matching glPopMatrix, I simply added a glPopMatrix at the end of the rendering code. Brad Senior Software Engineer Alion Science & Technology Corporation BMH Operation - A CMMI Maturity Level 3 Organization 5365 Robin Hood Road, Suite 100 Norfolk, VA 23513 Desk: (757) 857-5670 x257 Fax: (757) 857-6781 www.alionscience.com <http://www.alionscience.com/>
Particle.cpp
Description: Particle.cpp
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