Thanks Brad, fix now merged and submitted to svn/trunk.

On Tue, Aug 10, 2010 at 11:14 PM, Anderegg, Bradley G
<[email protected]> wrote:
> Hi,
>
>
>
> I fixed a problem with a stack overflow error in Particle.cpp.  When the
> hexagon particle renders it does a glPushMatrix with no matching
> glPopMatrix, I simply added a glPopMatrix at the end of the rendering code.
>
>
>
> Brad
>
>
>
> Senior Software Engineer
>
> Alion Science & Technology Corporation
>
> BMH Operation - A CMMI Maturity Level 3 Organization
>
> 5365 Robin Hood Road, Suite 100
>
> Norfolk, VA 23513
>
> Desk:  (757) 857-5670 x257
>
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>
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>
>
>
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