I add function SetClampProducedParticles (min, max)..... to file
/include/osgParticle/RandomRateCounter
ok?




p.s.

The problem with the system of particles:

in hiding the particle system and their subsequent screening creates a huge
number of particles (splash). But more than the big time difference between
concealment and display. The drawings depicted such a situation.

http://i35.tinypic.com/ridkhu.jpg
http://i33.tinypic.com/2nulhfd.jpg

The first figure shows the correct image, the second figure shows the
erroneous operation of the system of particles.

In addition, when a large number of particles occurs following warning:
Warning: State:: drawQuads (0, 72588) too large handle in remapping to
ushort glDrawElements.
Warning: State:: drawQuads (0, 72592) too large handle in remapping to
ushort glDrawElements.
Warning: State:: drawQuads (0, 72592) too large handle in remapping to
ushort glDrawElements.
Warning: State:: drawQuads (0, 72596) too large handle in remapping to
ushort glDrawElements.

fix this problem in attached file....





2010/9/15 Robert Osfield <[email protected]>

> Hi Maxim,
>
> On Thu, Sep 9, 2010 at 6:27 PM, Maxim Gammer <[email protected]> wrote:
> > I think you can add function SetClampProducedParticles (min, max) ....
> how
> > do you think it can be implemented to version OSG 3.0?
> >
> > If so, I will add this feature.
>
> I'm not clear on what you envisaging, you'll need to add a bit more
> context as to what code you are proposing to modify.
>
> Robert.
> _______________________________________________
> osg-submissions mailing list
> [email protected]
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>



-- 
Maxim Gammer

Attachment: RandomRateCounter
Description: Binary data

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