Hi Robert,

Yes, you variant works well. It will be included in the next version?


P.S.
If _np = 1000000 (for example), then a very long time will be created not a
random number of particles, and the maximum number. This will occur until
_np not decrease to normal.

Maxim.

2010/9/17 Robert Osfield <[email protected]>

> Hi Maxim,
>
> On Fri, Sep 17, 2010 at 3:37 PM, Maxim Gammer <[email protected]> wrote:
> > I tried, this variant is very good:
> >
> >  inline int RandomRateCounter::numParticlesToCreate(double dt) const
> >    {
> >       float numNewParticles = std::min(dt *  getRateRange().get_random(),
> > getRateRange().maximum);
> >
> >        _np += numNewParticles;
> >        int n = static_cast<int>(_np);
> >        _np -= n;
> >        return n;
> >    }
> >
> >
> > but the string _np -= n; need replaced at _np = 0;
> > another long period of time will be created the maximum number of
> particles
>
> I'm not clear on what you mean about the _np, could you post the full
> header that you found to work well for you, this way I can be 100%
> clear on what you mean.
>
> BTW, look at the _np +=..; _bp -=..; code is about carry over any
> point value over to the next query so that one query of 0.5, followed
> by another 0.5 results in no particles on the first frame, but one
> particle in the next.  The most carry over would only ever by <1.0.
> So I a bit surprised by the need to rest _np to 0.
>
> Cheers,
> Robert.
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>



-- 
Maxim Gammer
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