Hi Jordi,

The logic in osg::Geometry is that if VBO's are requested and
supported by the driver, then regardless of the display list setting
VBO will be used.  However, if VBO's aren't supported then display
lists will be used if UseDisplayList is true.  So the code in the 3dc
plugin is correct and how I intended it to work.

Robert.

On Thu, Sep 16, 2010 at 5:28 PM, Jordi Torres <[email protected]> wrote:
> Hi Robert,
>
> I was looking in the 3dc plugin just and I see something weird:
>
> geometry->setUseDisplayList(true);
> geometry->setUseVertexBufferObjects(true);
>
> just changed to geometry->setUseDisplayList(false);
>
> Cheers.
> --
> Jordi Torres Fabra
>
> gvSIG 3D blog
> http://gvsig3d.blogspot.com
> Instituto de Automática e Informática Industrial
> http://www.ai2.upv.es
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to