Hi Jordi, The logic in osg::Geometry is that if VBO's are requested and supported by the driver, then regardless of the display list setting VBO will be used. However, if VBO's aren't supported then display lists will be used if UseDisplayList is true. So the code in the 3dc plugin is correct and how I intended it to work.
Robert. On Thu, Sep 16, 2010 at 5:28 PM, Jordi Torres <[email protected]> wrote: > Hi Robert, > > I was looking in the 3dc plugin just and I see something weird: > > geometry->setUseDisplayList(true); > geometry->setUseVertexBufferObjects(true); > > just changed to geometry->setUseDisplayList(false); > > Cheers. > -- > Jordi Torres Fabra > > gvSIG 3D blog > http://gvsig3d.blogspot.com > Instituto de Automática e Informática Industrial > http://www.ai2.upv.es > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
