Ok, it makes sense to me. Sorry to bother you :S...
Cheers.

Jordi


2010/9/16 Robert Osfield <[email protected]>

> Hi Jordi,
>
> The logic in osg::Geometry is that if VBO's are requested and
> supported by the driver, then regardless of the display list setting
> VBO will be used.  However, if VBO's aren't supported then display
> lists will be used if UseDisplayList is true.  So the code in the 3dc
> plugin is correct and how I intended it to work.
>
> Robert.
>
> On Thu, Sep 16, 2010 at 5:28 PM, Jordi Torres <[email protected]>
> wrote:
> > Hi Robert,
> >
> > I was looking in the 3dc plugin just and I see something weird:
> >
> > geometry->setUseDisplayList(true);
> > geometry->setUseVertexBufferObjects(true);
> >
> > just changed to geometry->setUseDisplayList(false);
> >
> > Cheers.
> > --
> > Jordi Torres Fabra
> >
> > gvSIG 3D blog
> > http://gvsig3d.blogspot.com
> > Instituto de Automática e Informática Industrial
> > http://www.ai2.upv.es
> >
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> >
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-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
Instituto de Automática e Informática Industrial
http://www.ai2.upv.es
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