Ok, it makes sense to me. Sorry to bother you :S... Cheers. Jordi
2010/9/16 Robert Osfield <[email protected]> > Hi Jordi, > > The logic in osg::Geometry is that if VBO's are requested and > supported by the driver, then regardless of the display list setting > VBO will be used. However, if VBO's aren't supported then display > lists will be used if UseDisplayList is true. So the code in the 3dc > plugin is correct and how I intended it to work. > > Robert. > > On Thu, Sep 16, 2010 at 5:28 PM, Jordi Torres <[email protected]> > wrote: > > Hi Robert, > > > > I was looking in the 3dc plugin just and I see something weird: > > > > geometry->setUseDisplayList(true); > > geometry->setUseVertexBufferObjects(true); > > > > just changed to geometry->setUseDisplayList(false); > > > > Cheers. > > -- > > Jordi Torres Fabra > > > > gvSIG 3D blog > > http://gvsig3d.blogspot.com > > Instituto de Automática e Informática Industrial > > http://www.ai2.upv.es > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es
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