Hi Stephan,
I don't think it's appropriate to use the float/double CMake flag for
toggling which glMultMatrix to use, instead I feel it's better to use
the GLES var instead. What I have checked in is:
#if defined(OSG_GLES1_AVAILABLE)
glMultMatrixf(osg::Matrixf(rotation).ptr());
#else
glMultMatrixd(osg::Matrixd(rotation).ptr());
#endif
I've now checked this into svn/trunk. Could you let me know if this
works fine.
Cheers,
Robert.
On Sun, Oct 3, 2010 at 4:01 PM, Stephan Huber <[email protected]> wrote:
> Hi Robert,
>
> attached you'll find a fix for Particle.cpp to get it compiling on
> OpenGL ES 1. I am not 100% sure if my approach is correct.
>
> cheers,
> Stephan
>
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org