Hi again,
OK, mipmap.cpp now compiles. Doing a full build and install now.
Built and installed fine, and osgviewer with a few models from osg-data seems OK.
Is there anything I can test to see if the new code is working? I guess anything that generates mipmaps will be using that code?
Doing osgviewer lz.osg, it seems like the terrain texture is mipmapped correctly (I can see "min_filter LINEAR_MIPMAP_LINEAR" in lz.osg for texture lz.rgb). I also tried turning useHardwareMipMapGeneration to false, and the texture still seems mipmapped to me. I guess that's the case where the new osg/glu code should be used in my build?
Is there anything else I can test to see if the new code is working as intended?
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
