Hi again,

OK, mipmap.cpp now compiles. Doing a full build and install now.

Built and installed fine, and osgviewer with a few models from osg-data seems OK.

Is there anything I can test to see if the new code is working? I guess
anything that generates mipmaps will be using that code?

Doing osgviewer lz.osg, it seems like the terrain texture is mipmapped correctly (I can see "min_filter LINEAR_MIPMAP_LINEAR" in lz.osg for texture lz.rgb). I also tried turning useHardwareMipMapGeneration to false, and the texture still seems mipmapped to me. I guess that's the case where the new osg/glu code should be used in my build?

Is there anything else I can test to see if the new code is working as intended?

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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