HI Brad and Mark, I've had a look at the different versions of DirectShowTexture.cpp we have, and now feel that Mark's approach of explicitly setting casting the type in nullCapEntry local variable is the most clear about what is being done and meant by the code, so most likely to be maintainable going forward. Sometimes long winded wins out, so I've merged Mark's and checked into svn/trunk.
Thanks, Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
