Hello!
In GLBufferObject::compileBuffer(), shouldn't that
Code:
if (previousEndOfBufferDataMarker==newTotalSize)
{
offsetChanged = true;
}
better be:
Code:
if (previousEndOfBufferDataMarker!=newTotalSize)
{
offsetChanged = true;
}
;-)
--Alex
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=33801#33801
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