Hello!

In GLBufferObject::compileBuffer(), shouldn't that


Code:
if (previousEndOfBufferDataMarker==newTotalSize)
{
  offsetChanged = true;
}



better be:


Code:
if (previousEndOfBufferDataMarker!=newTotalSize)
{
  offsetChanged = true;
}



;-)

--Alex

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=33801#33801




Attachments: 
http://forum.openscenegraph.org//files/bufferobject_167.zip


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