Hi Robert,

There is a loss of precision using Planes+Vec4d.

Line 189:
        inline Vec4_type asVec4() const { return 
Vec4(_fv[0],_fv[1],_fv[2],_fv[3]); }
Should be:
        inline Vec4_type asVec4() const { return 
Vec4_type(_fv[0],_fv[1],_fv[2],_fv[3]); }


(I send you the whole file to stick with sumbission protocol but I guess that's 
useless here.)

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Attachment: Plane
Description: Binary data

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