Hi Robert, There is a loss of precision using Planes+Vec4d.
Line 189:
inline Vec4_type asVec4() const { return
Vec4(_fv[0],_fv[1],_fv[2],_fv[3]); }
Should be:
inline Vec4_type asVec4() const { return
Vec4_type(_fv[0],_fv[1],_fv[2],_fv[3]); }
(I send you the whole file to stick with sumbission protocol but I guess that's
useless here.)
Cheers,
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Plane
Description: Binary data
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