Thanks Sukender, sending the whole is not useless at all, I use it
directly with xxdiff to see exactly what the changes are without risk
of a copy and paste error.  Copying and pasting code is a sure fire
way to make mistakes, and is something I avoid even for something that
"looks" trival.  Changes now merged and submitted to svn/trunk.

On Fri, Nov 19, 2010 at 10:28 AM, Sukender <[email protected]> wrote:
> Hi Robert,
>
> There is a loss of precision using Planes+Vec4d.
>
> Line 189:
>        inline Vec4_type asVec4() const { return 
> Vec4(_fv[0],_fv[1],_fv[2],_fv[3]); }
> Should be:
>        inline Vec4_type asVec4() const { return 
> Vec4_type(_fv[0],_fv[1],_fv[2],_fv[3]); }
>
>
> (I send you the whole file to stick with sumbission protocol but I guess 
> that's useless here.)
>
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to