Thanks Sukender, sending the whole is not useless at all, I use it directly with xxdiff to see exactly what the changes are without risk of a copy and paste error. Copying and pasting code is a sure fire way to make mistakes, and is something I avoid even for something that "looks" trival. Changes now merged and submitted to svn/trunk.
On Fri, Nov 19, 2010 at 10:28 AM, Sukender <[email protected]> wrote: > Hi Robert, > > There is a loss of precision using Planes+Vec4d. > > Line 189: > inline Vec4_type asVec4() const { return > Vec4(_fv[0],_fv[1],_fv[2],_fv[3]); } > Should be: > inline Vec4_type asVec4() const { return > Vec4_type(_fv[0],_fv[1],_fv[2],_fv[3]); } > > > (I send you the whole file to stick with sumbission protocol but I guess > that's useless here.) > > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
