Hi Robert,

recently we noticed a little mistake for 3DS files using instances of the same 
meshs: Every groupnode gets the same name instead of the (correct) instance 
name of the object. The fix only consists of two additional lines which check 
whether an instance_name is given for the object and then uses this one instead 
of the node name.

Thank you!

Cheers,
Martin

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http://forum.openscenegraph.org/viewtopic.php?p=34085#34085




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