Thanks Stephan and Thomas. Changes now merged and submitted to svn/trunk. The only tweak I made was to RenderStage.cpp where it was assuming the osg::State would always have a valid GraphicsContext. This isn't always true so I added a check. Cheers, Robert.
On Thu, Nov 25, 2010 at 11:16 AM, Stephan Maximilian Huber <[email protected]> wrote: > Hi Robert, > > attached you'll find part one of iphone-support. It includes > > * support for NPOT-textures on IOS > * support for FBOs (only renderToTexture for now) on IOS (should work > for other OpenGL ES 1/2 targets, too) > * FileUtils-support for IOS > > Please credit Thomas Hogarth and Stephan Huber for these changes. > > cheers, > Stephan > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
