On Friday 08 October 2010 16:09:12 Jean-Sébastien Guay wrote:
> Hi Magnus,
> 
> >> I'm aware that this introduces a massive API break, but in fact this has
> >> already been done to some extent when MatrixManipulator was renamed. All
> >> old code using this class had to be adapted there as well.
> >> 
> >> In general, what does the community feel about breaking API in this
> >> manner between major revisions? Is this more of a nuisance, or a way to
> >> keep the API clean and consistent?
> 
> I agree with you that the API has already been broken, and I think
> consistency would be important as well, so I would agree with your changes.
> 
> To note, I recently made our framework compile with recent OSG from SVN,
> and since I needed to keep backward compatibility (i.e. compile with OSG
> 2.6, 2.8.3 and SVN from the same code base) I ended up putting a typedef
> CameraManipulator MatrixManipulator in a few places. OSG could pretty
> easily have added a header called MatrixManipulator that would have been
> simply:
> 
> #include <osgGA/CameraManipulator>
> typedef CameraManipulator MatrixManipulator;
> 
> and thus kept backward compatibility. It would have made things easier
> for me and probably others too, but then again since the next official
> version of OSG is 3.0, changing the API and having as little backward
> compatibility overhead makes sense too...
> 
> J-S

Hi Robert, and OSG community,

with the tight schedule towards OSG 3.0, do you feel it's worthwile aiming for 
internal API consistency still?

J-S makes a very good point that backwards compatibility is important, too. 
Should we aim to provide a clean API moving forward, while still maintaining 
backwards compatibility via typedefs and defines, where needed?

I'm willing to chip in and provide further patches. Please advise.

Regards,

Magnus
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