Hi Torben,

I've just reviewed your changes.  The changes to the GL header seem
like they duplicate much of what is part of the existing code for
handling Windows platform for GL1/GL2.  I'm thinking that it might be
possible to just move the include of gl3.h vs gl.h to the section that
currently handles GL1/GL3.

W.r.t the NOMINMAX change, will this affect GL1/GL2 builds?  If not
then just removing the #IF(UNIX)/#ENDIF() would be appropriate.

Robert.

On Wed, Dec 15, 2010 at 11:37 AM, Torben Dannhauer
<[email protected]> wrote:
> Hi,
>
> to allow a GL3 build on windows, I modified 2 files:
> 1. The root CMakeLists.txt to set an additional define (NOMINMAX)
> 2. The include file osg/GL to set the same define constants prior to GL3 
> inclusion than prior to the GL2 inclusion.
>
> Todo: There is no dedicated GL3 example program in the osg examples.
>
> Cheers,
> Torben
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=34884#34884
>
>
>
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to