Hi Michael,

I haven't tested your code yet, but may I suggest to use the macros from 
FileUtils.cpp, as I put in my submission (such as OSGDB_STRING_TO_FILENAME, 
OSGDB_FILENAME_TO_STRING...)?
Anyway, if it works as expected, that's nice. Thanks for the submission.

About the functions I coded, do you think they should be kept and exposed in 
the header (I mean only the pertinent ones), or simply removed?

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Michael Platings" <[email protected]> a écrit :

> Hi Robert & Sukender,
> I'm guessing that the stack corruption was caused by calling
> GetFullPathNameW with the nBufferLength argument as the number of
> bytes in the buffer, rather than the number of characters. I've
> attached code that uses GetFullPathNameW et al. with _countof() rather
> than sizeof() and this works fine.
> Cheers
> Michael
> 
> 
> On 14 February 2011 12:24, Robert Osfield < [email protected] >
> wrote:
> 
> 
> Hi Sukender and Michael,
> 
> Michael could you review Sukender's changee and make comments as I
> can't provide expertise on the Win32 side so have to defer to the
> community.
> 
> Thanks,
> Robert.
> 
> On Fri, Feb 11, 2011 at 9:08 AM, Sukender < [email protected] > wrote:
> > Hi Michael and Robert,
> >
> > Here is the modified submission. Thoughts?
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> >
> > ----- "Sukender" < [email protected] > a écrit :
> >
> >> You're absolutely right, Michael, but the function is called only
> for
> >> complete paths. I'll make a tiny change in order to make it clearer
> >> (or make the function more general).
> >>
> >> Sukender
> >> PVLE - Lightweight cross-platform game engine -
> >> http://pvle.sourceforge.net/
> >>
> >> ----- "Michael Platings" < [email protected] > a écrit :
> >>
> >> > Hi Sukender,
> >> > I just had a quick look at this and if I'm reading it right,
> valid
> >> > paths such as "..\..\folder\thing.osg" would cause a warning in
> >> > cleanPath() and would return an incorrect path.
> >> >
> >> >
> >> > On 10 February 2011 16:05, Sukender < [email protected] > wrote:
> >> >
> >> >
> >> > Hi Robert,
> >> >
> >> > This is kind of tricky submission... I found that the current
> >> > getRealPath() implementation for Windows doesn't work well with
> UTF8
> >> > paths. So I tried to add the support using Unicode Windows API
> >> calls.
> >> > But unfortunately, the GetFullPathNameW() *corrupts the stack*!
> >> Yes...
> >> > I've done multiple tries and each with the same conclusion. I
> added
> >> a
> >> > detailed comment about this, and finally wrote my own
> implementation
> >> > of this Windows API function. So you'll find:
> >> > - getFullPathName(), a replacement for GetFullPathNameA() and
> >> > GetFullPathNameW()
> >> > - cleanPath(), which simply removes "." and ".." from a path
> >> > - and a modified getRealPath()
> >> >
> >> > This is a bit risky as this is quite low level. Moreover I cannot
> be
> >> > sure this submission 100% works in all cases, and I do not have
> >> access
> >> > to more robust impementations (ie. C++0x or boost::filesystem).
> >> > Please tell me if it seems okay for you.
> >> >
> >> > File modified: rev.12156.
> >> >
> >> > Cheers,
> >> >
> >> > Sukender
> >> > PVLE - Lightweight cross-platform game engine -
> >> > http://pvle.sourceforge.net/
> >> >
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