Thanks Michael, changes now merged and submitted to svn/trunk.

On Tue, Feb 15, 2011 at 12:32 PM, Michael Platings <[email protected]> wrote:
> Hi Robert & Sukender,
> I'm guessing that the stack corruption was caused by calling
> GetFullPathNameW with the nBufferLength argument as the number of bytes in
> the buffer, rather than the number of characters. I've attached code that
> uses GetFullPathNameW et al. with _countof() rather than sizeof() and this
> works fine.
> Cheers
> Michael
>
> On 14 February 2011 12:24, Robert Osfield <[email protected]> wrote:
>>
>> Hi Sukender and Michael,
>>
>> Michael could you review Sukender's changee and make comments as I
>> can't provide expertise on the Win32 side so have to defer to the
>> community.
>>
>> Thanks,
>> Robert.
>>
>> On Fri, Feb 11, 2011 at 9:08 AM, Sukender <[email protected]> wrote:
>> > Hi Michael and Robert,
>> >
>> > Here is the modified submission. Thoughts?
>> >
>> > Sukender
>> > PVLE - Lightweight cross-platform game engine -
>> > http://pvle.sourceforge.net/
>> >
>> > ----- "Sukender" <[email protected]> a écrit :
>> >
>> >> You're absolutely right, Michael, but the function is called only for
>> >> complete paths. I'll make a tiny change in order to make it clearer
>> >> (or make the function more general).
>> >>
>> >> Sukender
>> >> PVLE - Lightweight cross-platform game engine -
>> >> http://pvle.sourceforge.net/
>> >>
>> >> ----- "Michael Platings" <[email protected]> a écrit :
>> >>
>> >> > Hi Sukender,
>> >> > I just had a quick look at this and if I'm reading it right, valid
>> >> > paths such as "..\..\folder\thing.osg" would cause a warning in
>> >> > cleanPath() and would return an incorrect path.
>> >> >
>> >> >
>> >> > On 10 February 2011 16:05, Sukender < [email protected] > wrote:
>> >> >
>> >> >
>> >> > Hi Robert,
>> >> >
>> >> > This is kind of tricky submission... I found that the current
>> >> > getRealPath() implementation for Windows doesn't work well with UTF8
>> >> > paths. So I tried to add the support using Unicode Windows API
>> >> calls.
>> >> > But unfortunately, the GetFullPathNameW() *corrupts the stack*!
>> >> Yes...
>> >> > I've done multiple tries and each with the same conclusion. I added
>> >> a
>> >> > detailed comment about this, and finally wrote my own implementation
>> >> > of this Windows API function. So you'll find:
>> >> > - getFullPathName(), a replacement for GetFullPathNameA() and
>> >> > GetFullPathNameW()
>> >> > - cleanPath(), which simply removes "." and ".." from a path
>> >> > - and a modified getRealPath()
>> >> >
>> >> > This is a bit risky as this is quite low level. Moreover I cannot be
>> >> > sure this submission 100% works in all cases, and I do not have
>> >> access
>> >> > to more robust impementations (ie. C++0x or boost::filesystem).
>> >> > Please tell me if it seems okay for you.
>> >> >
>> >> > File modified: rev.12156.
>> >> >
>> >> > Cheers,
>> >> >
>> >> > Sukender
>> >> > PVLE - Lightweight cross-platform game engine -
>> >> > http://pvle.sourceforge.net/
>> >> >
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>> >> >
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