Robert i was working with Rafa. It really doesn't matter it's just that the
first time we were working assuming that directory. We need to change just
two or three lines.

2011/3/8 Robert Osfield <[email protected]>

> Hi Rafa,
>
> I have just starting looking at your Android submission.  My first
> observation is that you've created an OpenSceneGraph/android
> directory.  I have no objection to having a new directory, but would
> it be possible to place this in
> OpenSceneGraph/PlatformSpecifics/android?
>
> Robert.
>
> On Mon, Mar 7, 2011 at 11:53 AM, Rafa Gaitan <[email protected]>
> wrote:
> > Hi,
> >
> > Finally Jorge and me have finished a first approach to build OSG under
> > Android using the android NDK.
> >
> > Attached you will find all required code and cmake modifications (They
> > are based on a previous submissions I sent last week).
> >
> > Some considerations:
> > - Android implements a pthread version, we made some modifications in
> > OpenThreads, but the most relevant are the renaming of .c++ extension
> > to .cpp, Android NDK doesn't support build files with different
> > extension (all .c++ or all .cpp but not mixing them), so we changed it
> > to .cpp (svn move if you accept the submission).
> >
> > - In order to build against GLES1 we execute:
> > $ mkdir build_android_gles1
> > $ cd build_android_gles1
> > $ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
> > -DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
> > -DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
> > -DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
> > -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
> > $ make
> >  If all is correct you will have and static OSG inside:
> > build_android_gles1/bin/ndk/local/armeabi.
> >
> > - GLES2 is not tested/proved, but I think it could be possible build
> > it with the correct cmake flags.
> > - The flag -DJ=2 is used to pass to the ndk-build the number of
> > processors to speed up the building.
> > - make install is not yet supported.
> >
> > I think Jorge has a more advanced example that I hope he submits this
> week.
> >
> > The submission credits goes for Jorge Izquierdo and Rafa Gaitán (me).
> >
> > Happy Android Testing. :)
> > Rafa.
> >
> >
> > 2011/3/2 Thomas Hogarth <[email protected]>:
> >> Hi Jorge
> >> Downloaded the example apk 'OSG Viewer GLES1 example'. The triangle
> example
> >> runs fine and my single touch input is working to rotate the view. I
> also
> >> get a file saved.osgt on my sdcard containing the following
> >> #Ascii Scene
> >> #Version 71
> >> #Generator OpenSceneGraph 2.9.11
> >> I can't however get the cessna.osgt file to load. I converted the
> standard
> >> cessna.osg using osgconv to .osgt and placed on my sdcard (same location
> the
> >> saved.osgt file was written to), but doesn't seem to load it. Maybe I
> need
> >> to zoom out but can't?
> >> I'm running
> >> Archos 43
> >> Android 2.2.1
> >> Latest firmware (2.1.8 I think)
> >> All in all worked great, congrats on getting the demo out, lets hope the
> >> code release goes as smoothly :)
> >> Cheers
> >> Tom
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> >
> >
> >
> > --
> > Rafael Gaitán Linares
> > Instituto de Automática e Informática Industrial  http://www.ai2.upv.es
> > http://gvsig3d.blogspot.com
> > Ciudad Politécnica de la Innovación
> > Universidad Politécnica de Valencia
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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