Hi Jorge, Do you want me to dive in look at your submissions with a view to merging the changes now, or is the post a work in progress for others to test?
Robert. On Fri, Mar 11, 2011 at 10:24 AM, Jorge Izquierdo Ciges <[email protected]> wrote: > In this message we include a code example of osgViewer to load a model from > SD in Android with GLES1. Multitouch Support and context is done in Java > side. To use 2.x Android devices (Native context requires 2.3) Its a Static > Osg build and uses serializers and deprecated to draw all osg native > formats. All linux compatible plugins with no dependecies can be used but we > only enabled a few of them. For those who use or test this code example > remember to set correctly your include and library routes in Android.mk (jni > folder) > At the same time the image in this post is a example running on GLES 2.0 > there have been some troubles setting shaders because they don't follow > "exactly" Shader implementation in GL2 mainly light and precission issues > that have been already disclosed in this forum. This is only to show current > progress. At this time osg doesn't work with GLES2.0 (Even if you set it to > do so) and will make your program crash. We have made fixes and make it > work. Soon we will send a submission fixing the trouble. > > 2011/3/10 Robert Osfield <[email protected]> >> >> Thanks Mourad, fix now merged and submitted to svn/trunk. >> >> On Thu, Mar 10, 2011 at 2:30 PM, Mourad Boufarguine >> <[email protected]> wrote: >> > Hi all, >> > >> > I gave osg android port a try on Windows using cygwin, and it worked >> > like a >> > charm (only a tiny problem with osgViewer, when cross compiling for >> > android >> > using cygwin, the windows path in osgViewer/CMakeLists.txt is used >> > rather >> > than the android one, fix attached). >> > For the moment I only compiled all the osg libs and plugins that don't >> > rely >> > on a 3rdParty lib. I will let you know when I succeed to build an app >> > for my >> > nexus S :) (the test apk Jorge sent, works for me) >> > >> > Thanks for your efforts. >> > >> > Mourad >> > >> > >> > On Tue, Mar 8, 2011 at 5:37 PM, Robert Osfield >> > <[email protected]> >> > wrote: >> >> >> >> Hi Rafa, Jorge and all ;-) >> >> >> >> On Mon, Mar 7, 2011 at 11:53 AM, Rafa Gaitan <[email protected]> >> >> wrote: >> >> > Finally Jorge and me have finished a first approach to build OSG >> >> > under >> >> > Android using the android NDK. >> >> > >> >> > Attached you will find all required code and cmake modifications >> >> > (They >> >> > are based on a previous submissions I sent last week). >> >> >> >> Many thanks for your efforts. I have now merged and checked in >> >> changes to OpenSceneGraph svn/trunk. I haven't tested the Android >> >> build at all yet, only the normal Linux build side. >> >> >> >> Would it be possible for you to put up a documentation page on the >> >> wiki to show how to set up to build the OSG on Android? >> >> >> >> Thanks, >> >> Robert. >> >> _______________________________________________ >> >> osg-submissions mailing list >> >> [email protected] >> >> >> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >> > >> > >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
