Hi Farshid,

On Fri, Mar 11, 2011 at 6:23 PM, Farshid Lashkari <[email protected]> wrote:
> Do you mean traversing the children by bounding sphere depth order?

Yes, this is exactly what I mean.

> This
> sounds like a good optimization. I'll look into it.

Thakns.

> On a side note, I noticed some of the camera manipulators in osgGA use the
> line segment intersector to find the first intersection point. They would
> probably benefit from the new LIMIT_NEAREST optimization.

Yep, sounds like they would be good places to utilize the new feature.

Robert.
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