Hi Farshid, On Fri, Mar 11, 2011 at 6:23 PM, Farshid Lashkari <[email protected]> wrote: > Do you mean traversing the children by bounding sphere depth order?
Yes, this is exactly what I mean. > This > sounds like a good optimization. I'll look into it. Thakns. > On a side note, I noticed some of the camera manipulators in osgGA use the > line segment intersector to find the first intersection point. They would > probably benefit from the new LIMIT_NEAREST optimization. Yep, sounds like they would be good places to utilize the new feature. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
