Hi Robert,

Well I moved the PathIterator to public also for the PluginImageWriter (another 
submission).

Don't you think list<std::string> is a bit a burden (I mean to copy a path into 
small strings istead of just iterating over the original string)? My "models" 
for this were actually boost.filesystem and C++0x.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <[email protected]> a écrit :

> Hi Sukender,
> 
> I've merged the move of the functions into the FileNameUtils header,
> but moved the declaration of PathIterator back into the .cpp as right
> now there is only one function using this class and it's within this
> .cpp.   If we need this class in plugin or elsewhere in the OSG then
> I'll enterain the posibility of moving it into header, but I think my
> preference would be to simply to have a function pass back a
> list<std::string> and let users iterator of this.
> 
> Robert.
> 
> On Thu, Apr 7, 2011 at 12:59 PM, Sukender <[email protected]> wrote:
> > Hi Robert,
> >
> > Here is a tiny update to FileNameUtils. It brings getPathRoot() and
> isAbsolutePath() and PathIterator to the public side of the lib.
> > Changes trunk rev 12262.
> >
> > Cheers,
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> >
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> >
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> >
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