I understand. Then PluginImageWriter would have to use this new function then.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Robert Osfield" <[email protected]> a écrit : > Hi Sukender, > > On Wed, Apr 20, 2011 at 11:27 PM, Sukender <[email protected]> wrote: > > Well I moved the PathIterator to public also for the > PluginImageWriter (another submission). > > I haven't review PLuginImageWriter yet, should get to this today. > > > Don't you think list<std::string> is a bit a burden (I mean to copy > a path into small strings istead of just iterating over the original > string)? My "models" for this were actually boost.filesystem and > C++0x. > > Performance when loading files is not something that will be affected > by a small copy of strings as it's the IO that it bottleneck. My > main > concern is keeping public API simple and implementation details > hidden, so if we need to change the implementation it doesn't effect > other places. > > Robert. > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
