Hi Cedric,

I haven't dived in to review the code yet, but I can't help but feel
that a psuedo loader isn't the best way to deal with this type of
issue.  I feel that new visitor in the osgUtil::Optimizer and an
option in osgconv would be more approrpiate.

Robert.

On Thu, Apr 14, 2011 at 1:23 PM, Cedric Pinson
<[email protected]> wrote:
> Hi,
>
> Here a pseudo loader to split big models to bunch of model < 65536
> vertexes, it's useful when working with gl es 2.0.
>
> example:
> osgconv bigmodel.osg.split manymodels.osg
>
> I use it for http://showwebgl.com website
>
> Cedric
>
> --
> Provide OpenGL, WebGL and OpenSceneGraph services
> +33 659 598 614 Cedric Pinson mailto:[email protected]
> http://plopbyte.com
>
>
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