Hi Cedric, I haven't dived in to review the code yet, but I can't help but feel that a psuedo loader isn't the best way to deal with this type of issue. I feel that new visitor in the osgUtil::Optimizer and an option in osgconv would be more approrpiate.
Robert. On Thu, Apr 14, 2011 at 1:23 PM, Cedric Pinson <[email protected]> wrote: > Hi, > > Here a pseudo loader to split big models to bunch of model < 65536 > vertexes, it's useful when working with gl es 2.0. > > example: > osgconv bigmodel.osg.split manymodels.osg > > I use it for http://showwebgl.com website > > Cedric > > -- > Provide OpenGL, WebGL and OpenSceneGraph services > +33 659 598 614 Cedric Pinson mailto:[email protected] > http://plopbyte.com > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
