Hi Robert, Here is a tiny fix which adds missing virtual methods in osgUtil::TransformAttributeFunctor, to handle Vec3d. Latest trunk.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
TransformAttributeFunctor
Description: Binary data
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/TransformAttributeFunctor>
using namespace osgUtil;
TransformAttributeFunctor::TransformAttributeFunctor(const osg::Matrix& m)
{
_m = m;
_im.invert(_m);
}
TransformAttributeFunctor::~TransformAttributeFunctor()
{
}
void TransformAttributeFunctor::apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3* begin)
{
if (type == osg::Drawable::VERTICES)
{
osg::Vec3* end = begin+count;
for (osg::Vec3* itr=begin;itr<end;++itr)
{
(*itr) = (*itr)*_m;
}
}
else if (type == osg::Drawable::NORMALS)
{
osg::Vec3* end = begin+count;
for (osg::Vec3* itr=begin;itr<end;++itr)
{
// note post mult by inverse for normals.
(*itr) = osg::Matrix::transform3x3(_im,(*itr));
(*itr).normalize();
}
}
}
void TransformAttributeFunctor::apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3d* begin)
{
if (type == osg::Drawable::VERTICES)
{
osg::Vec3d* end = begin+count;
for (osg::Vec3d* itr=begin;itr<end;++itr)
{
(*itr) = (*itr)*_m;
}
}
else if (type == osg::Drawable::NORMALS)
{
osg::Vec3d* end = begin+count;
for (osg::Vec3d* itr=begin;itr<end;++itr)
{
// note post mult by inverse for normals.
(*itr) = osg::Matrix::transform3x3(_im,(*itr));
(*itr).normalize();
}
}
}
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