Hi,
I've noticed an issue when writing arrays of type Vec2D and Vec3D to a .osgb 
file. A number is written to the output stream to identify the array type. In 
case of Vec2D and Vec3D arrays Vec4D is written as array type - I guess this is 
a copy and paste mistake.
Writing the correct array types fixes the issue - in my case it fixes writing 
and afterwards reading geometry instances.

Best regards,
Dietmar Funck

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39634#39634




Attachments: 
http://forum.openscenegraph.org//files/outputstream_725.cpp


_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to