Hi, I've noticed an issue when writing arrays of type Vec2D and Vec3D to a .osgb file. A number is written to the output stream to identify the array type. In case of Vec2D and Vec3D arrays Vec4D is written as array type - I guess this is a copy and paste mistake. Writing the correct array types fixes the issue - in my case it fixes writing and afterwards reading geometry instances.
Best regards, Dietmar Funck ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39634#39634 Attachments: http://forum.openscenegraph.org//files/outputstream_725.cpp _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
