Hey Robert...

Here's an updated Style.cpp that has a proper operator==() method.

I found some bugs in it while working on caching Style and Bevel
objects...

Hope your workload isn't causing your head to explode... :)
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#include <osgText/Style>
#include <osg/Notify>
#include <osg/io_utils>

using namespace osgText;

/////////////////////////////////////////////////////////////////////////////////////////
//
// Bevel
//
Bevel::Bevel()
{
    _thickness = 0.02f;
    flatBevel();
}

Bevel::Bevel(const Bevel& bevel, const osg::CopyOp& copyop):
    osg::Object(bevel, copyop),
    _thickness(bevel._thickness),
    _vertices(bevel._vertices)
{
}

void Bevel::flatBevel(float width)
{
    _vertices.clear();

    if (width>0.5f) width = 0.5f;

    _vertices.push_back(osg::Vec2(0.0f,0.0f));

    _vertices.push_back(osg::Vec2(width,1.0f));

    if (width<0.5f) _vertices.push_back(osg::Vec2(1-width,1.0f));

    _vertices.push_back(osg::Vec2(1.0f,0.0f));
}

void Bevel::roundedBevel(float width, unsigned int numSteps)
{
    _vertices.clear();

    if (width>0.5f) width = 0.5f;

    unsigned int i = 0;
    for(; i<=numSteps; ++i)
    {
        float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
        _vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, sinf(angle)) );
    }

    // start the second half one into the curve if the width is half way across
    i = width<0.5f ? 0 : 1;
    for(; i<=numSteps; ++i)
    {
        float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
        _vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, sin(angle)) );
    }
}

void Bevel::roundedBevel2(float width, unsigned int numSteps)
{
    _vertices.clear();

    if (width>0.5f) width = 0.5f;

    float h = 0.1f;
    float r = 1.0f-h;

    _vertices.push_back(osg::Vec2(0.0,0.0));

    unsigned int i = 0;
    for(; i<=numSteps; ++i)
    {
        float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
        _vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, h + sinf(angle)*r) );
    }

    // start the second half one into the curve if the width is half way across
    i = width<0.5f ? 0 : 1;
    for(; i<=numSteps; ++i)
    {
        float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
        _vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, h + sin(angle)*r) );
    }

    _vertices.push_back(osg::Vec2(1.0,0.0));

}

void Bevel::print(std::ostream& fout)
{
    OSG_NOTICE<<"print bevel"<<std::endl;
    for(Vertices::iterator itr = _vertices.begin();
        itr != _vertices.end();
        ++itr)
    {
        OSG_NOTICE<<"  "<<*itr<<std::endl;
    }
}


/////////////////////////////////////////////////////////////////////////////////////////
//
// Style
//
Style::Style():
    _widthRatio(1.0f),
    _thicknessRatio(0.0f),
    _outlineRatio(0.0f),
    _sampleDensity(1.0f)
{
}

Style::Style(const Style& style, const osg::CopyOp& copyop):
    osg::Object(style,copyop),
    _bevel(dynamic_cast<Bevel*>(copyop(style._bevel.get()))),
    _widthRatio(style._widthRatio),
    _thicknessRatio(style._thicknessRatio),
    _outlineRatio(style._outlineRatio),
    _sampleDensity(style._sampleDensity)
{
}

/// default Layout implementation used if no other is specified on TextNode
osg::ref_ptr<Style>& Style::getDefaultStyle()
{
    static OpenThreads::Mutex s_DefaultStyleMutex;
    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultStyleMutex);

    static osg::ref_ptr<Style> s_defaultStyle = new Style;
    return s_defaultStyle;
}


bool Style::operator == (const Style& rhs) const
{
    if (&rhs==this) return true;

    if (_bevel.valid())
    {
        if (!rhs._bevel) return false;

        if (!(*_bevel == *rhs._bevel)) return false;
    }
    else
    {
        if (rhs._bevel.valid()) return false;
    }

    if (_widthRatio != rhs._widthRatio) return false;
    if (_thicknessRatio != rhs._thicknessRatio) return false;
    if (_outlineRatio != rhs._outlineRatio) return false;
    if (_sampleDensity != rhs._sampleDensity) return false;

    return true;
}
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