Hi Jeremy,

On Fri, Jun 10, 2011 at 6:19 PM, Jeremy Moles <[email protected]> wrote:
> I have some disturbing news regarding this patch: it looks like you
> ALREADY had some caching happening inside of Glyph.cpp. It was failing
> every time because of an improper operator==() routine, but now that
> it's working properly (with this patch), osgText::Text3D is obscenely
> faster...

distrubing news in a good way then ;-)

For me it's a little disturbing that I forgot about that I had written
a caching mechnism, I assumed
as you were talking about creating one that I hadn't... even now I
don't recall writing it...  I've
just looked at the code and it looks like my style of coding for sure,
but still no bells ring.

Perhaps I'm slowly loosing my marbles.

> This is unsettling, beacuse the primary motivation behind my research
> into TextNode was simply to speed it up, but it looks like it was only a
> small bugfix away from having worked all along.

TextNode work is still really valuable - it's a far better approach
for text support than the
current Text and Text3D work.

Robert.
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