Thanks Jorge, I've just reviewed your change and what I have gone for is commenting out the whole block where the glDrawBuffer/glReadBuffers is called as the whole block is pointless for GLES1/GLES2 until they get an extension supporting multiple rendering targets. Could you please do an svn update and let me know if me version works fine. Cheers, Robert.
On Fri, Jun 17, 2011 at 9:31 AM, Jorge Izquierdo Ciges <[email protected]> wrote: > Here it is. Robert please, remember it's a "quick fix" for GLES, This only > axes the functions to compile. (As it's done in the rest of the file) > > 2011/6/17 Robert Osfield <[email protected]> >> >> Hi Jorge, >> >> On Fri, Jun 17, 2011 at 8:47 AM, Jorge Izquierdo Ciges >> <[email protected]> wrote: >> > Line 1009 and 1010 have Read/Write buffer withouth a #ifndef. >> >> Could you modify the file and post me the changes as I don't have a >> GLES install to test against right now. >> >> Cheers, >> Robert. >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
