Works well. 2011/6/17 Robert Osfield <[email protected]>
> Thanks Jorge, I've just reviewed your change and what I have gone for > is commenting out the whole block where the glDrawBuffer/glReadBuffers > is called as the whole block is pointless for GLES1/GLES2 until they > get an extension supporting multiple rendering targets. Could you > please do an svn update and let me know if me version works fine. > Cheers, Robert. > > On Fri, Jun 17, 2011 at 9:31 AM, Jorge Izquierdo Ciges > <[email protected]> wrote: > > Here it is. Robert please, remember it's a "quick fix" for GLES, This > only > > axes the functions to compile. (As it's done in the rest of the file) > > > > 2011/6/17 Robert Osfield <[email protected]> > >> > >> Hi Jorge, > >> > >> On Fri, Jun 17, 2011 at 8:47 AM, Jorge Izquierdo Ciges > >> <[email protected]> wrote: > >> > Line 1009 and 1010 have Read/Write buffer withouth a #ifndef. > >> > >> Could you modify the file and post me the changes as I don't have a > >> GLES install to test against right now. > >> > >> Cheers, > >> Robert. > >> _______________________________________________ > >> osg-submissions mailing list > >> [email protected] > >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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