Hi Robert, Today I compiled the scenegraph with the actual BufferObject implementation for the target where the problem appeared previously.
Fix looks good on my side. Result is the same as with my own implementation. Using the model provided in the previous thread on this topic I now see both the triangle and the quad on the screen. That means the buffer alignment is correct and the GL_ERROR does not occur anymore. Thank you. Cheers, Johannes ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40640#40640 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
