Hi Robert,

Today I compiled the scenegraph with the actual BufferObject implementation for 
the target where the problem appeared previously. 

Fix looks good on my side. Result is the same as with my own implementation.

Using the model provided in the previous thread on this topic I now see both 
the triangle and the quad on the screen. That means the buffer alignment is 
correct and the GL_ERROR does not occur anymore.

Thank you.

Cheers,
Johannes

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http://forum.openscenegraph.org/viewtopic.php?p=40640#40640





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