Hi Johannes, On Fri, Jun 17, 2011 at 6:00 PM, Johannes Baeuerle <[email protected]> wrote: > Today I compiled the scenegraph with the actual BufferObject implementation > for the target where the problem appeared previously. > > Fix looks good on my side. Result is the same as with my own implementation. > > Using the model provided in the previous thread on this topic I now see both > the triangle and the quad on the screen. That means the buffer alignment is > correct and the GL_ERROR does not occur anymore.
That's great news - I've just made the 3.0.0-rc1 and it contains this fix :-) Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
