Hi Johannes,

On Fri, Jun 17, 2011 at 6:00 PM, Johannes Baeuerle <[email protected]> wrote:
> Today I compiled the scenegraph with the actual BufferObject implementation 
> for the target where the problem appeared previously.
>
> Fix looks good on my side. Result is the same as with my own implementation.
>
> Using the model provided in the previous thread on this topic I now see both 
> the triangle and the quad on the screen. That means the buffer alignment is 
> correct and the GL_ERROR does not occur anymore.

That's great news - I've just made the 3.0.0-rc1 and it contains this fix :-)

Robert.
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