Hi Hartmut, Thanks for the full file. Patch isn't reliable (often they fail) and since I always do a graphics diff on reviews I need the full file to do this so it's always more work to have to generate this from the patch then compare against the actual file in svn/trunk. A patch can sometimes be useful for a quick reference, but not good for the final review, so sending the full file and the patch can be useful.
On Thu, Jul 14, 2011 at 11:15 PM, Hartmut Seichter <[email protected]> wrote: > attached is a patch for getting a Window+Context on the N900 with OpenGL ES > 2.0 > > - eglBindAPI should be done before any egl* call I'm curious as to why this wasn't a problem in my own testing, I presume it's a driver specific issue. > - the defaults for EGL_<COLOR>_SIZE is 0 and can be set safely to > EGL_DONT_CARE But we do care what the colour and depth buffer settings are... which is why I set them to a minimum of 1. I don't understand why setting them to EGL_DONT_CARE would be a good thing, we want to make sure that the context created can do a RGB + depth buffer. I don't understand the motivation or need for this change. Could you explain? Thanks, Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
