Hi Hartmut,

Thanks for the full file.  Patch isn't reliable (often they fail) and
since I always do a graphics diff on reviews I need the full file to
do this so it's always more work to have to generate this from the
patch then compare against the actual file in svn/trunk.  A patch can
sometimes be useful for a quick reference, but not good for the final
review, so sending the full file and the patch can be useful.

On Thu, Jul 14, 2011 at 11:15 PM, Hartmut Seichter
<[email protected]> wrote:
> attached is a patch for getting a Window+Context on the N900 with OpenGL ES
> 2.0
>
> - eglBindAPI should be done before any egl* call

I'm curious as to why this wasn't a problem in my own testing, I
presume it's a driver specific issue.

> - the defaults for EGL_<COLOR>_SIZE is 0 and can be set safely to
> EGL_DONT_CARE

But we do care what the colour and depth buffer settings are...  which
is why I set them to a minimum of 1.  I don't understand why setting
them to EGL_DONT_CARE would be a good thing, we want to make sure that
the context created can do a RGB + depth buffer.

I don't understand the motivation or need for this change.

Could you explain?

Thanks,
Robert.
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