Hi Harmut, Could you answer the questions I posed in my previous email, I can't merge any changes from you till I've got to the bottom of the problems.
> I'm curious as to why this wasn't a problem in my own testing, I > presume it's a driver specific issue. > >> - the defaults for EGL_<COLOR>_SIZE is 0 and can be set safely to >> EGL_DONT_CARE > > But we do care what the colour and depth buffer settings are... which > is why I set them to a minimum of 1. I don't understand why setting > them to EGL_DONT_CARE would be a good thing, we want to make sure that > the context created can do a RGB + depth buffer. > > I don't understand the motivation or need for this change. > > Could you explain? > > Thanks, > Robert. > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
