Hi Robert,
> > Thread safety is the key reason behind not using a static cache. > Oops I missed that point :) > > The other solutions would be to pass in the DatabaseCacheReadCallback > to the static method so that it could be used by the intersection > traversal so enable the intersection to keep reusing the cache. > Yes, sounds good. I'll build my "TerrainQuery" class with support for HAT and HOT. To avoid the extra calculations for HOT I'll refactor computeIntersections(..) function. Thanks for your help, Torben Thank you! Cheers, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41461#41461 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
