Thanks Stephan, fix now merged and submitted to svn/trunk.

On Tue, Nov 1, 2011 at 11:11 AM, Stephan Maximilian Huber
<[email protected]> wrote:
> Hi Robert,
>
> A recent commit
> (https://github.com/openscenegraph/osg/commit/41e23f466d0749d0d9db7ca0b0ada996432a1ee1)
> for GraphicWindowsIOS.mm broke the compilation for OpenGL ES 1.x as
> GL_DEPTH_COMPONENT32_OES is not defined for 1.x. I added a #define-guard.
>
> cheers,
>
> Stephan
>
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>
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