Thanks Stephan, fix now merged and submitted to svn/trunk.
On Tue, Nov 1, 2011 at 11:11 AM, Stephan Maximilian Huber <[email protected]> wrote: > Hi Robert, > > A recent commit > (https://github.com/openscenegraph/osg/commit/41e23f466d0749d0d9db7ca0b0ada996432a1ee1) > for GraphicWindowsIOS.mm broke the compilation for OpenGL ES 1.x as > GL_DEPTH_COMPONENT32_OES is not defined for 1.x. I added a #define-guard. > > cheers, > > Stephan > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
