Hi,
> The suggestion from Aurelien about using NodeMask/TraversalMask is a > good one, it's a little orthogonal to the above approach but would > make it possible to solve the problem as well. Yes, it's a little orthogonal, and probably not sufficient to solve all problems, but it also allows to speed up dragger events handling on big scenes with a lot of objects : with the appropriate nodemask, only draggers intersections are tested and not all geometry intersections. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44008#44008 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
