Hi,

> The suggestion from Aurelien about using NodeMask/TraversalMask is a
> good one, it's a little orthogonal to the above approach but would
> make it possible to solve the problem as well.


Yes, it's a little orthogonal, and probably not sufficient to solve all 
problems, but it also allows to speed up dragger events handling on big scenes 
with a lot of objects : with the appropriate nodemask, only draggers 
intersections are tested and not all geometry intersections.

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http://forum.openscenegraph.org/viewtopic.php?p=44008#44008





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