On 11/23/2011 2:52 AM, Aurelien Albert wrote: >> The suggestion from Aurelien about using NodeMask/TraversalMask is a >> good one, it's a little orthogonal to the above approach but would >> make it possible to solve the problem as well. > Yes, it's a little orthogonal, and probably not sufficient to solve all > problems, but it also allows to speed up dragger events handling on big > scenes with a lot of objects : with the appropriate nodemask, only draggers > intersections are tested and not all geometry intersections.
The mask approach is what made sense for my client too. I would support it. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
