On 11/23/2011 2:52 AM, Aurelien Albert wrote:
>> The suggestion from Aurelien about using NodeMask/TraversalMask is a
>> good one, it's a little orthogonal to the above approach but would
>> make it possible to solve the problem as well.
> Yes, it's a little orthogonal, and probably not sufficient to solve all 
> problems, but it also allows to speed up dragger events handling on big 
> scenes with a lot of objects : with the appropriate nodemask, only draggers 
> intersections are tested and not all geometry intersections.

  The mask approach is what made sense for my client too. I would support it.


-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to