Hi Luc, On 10 November 2011 11:27, Luc Frauciel <[email protected]> wrote: > When dae plugin is used with  daeUseSequencedTextureUnitsoption, the > transparency processing is done with the wrong texture unit > I've remplaced the unused parameter diffuseColorName by the > diffuseTextureUnit effectively used.
I've just reviewed your change and would like a bit more discussion before I merge any changes. What I'm a bit puzzled by is that you've changed three of the four cases calls to processTransparecySettings(..) so that it passes in the texture unit, but there is a fourth call that you haven't modified and this one passes a NULL as the last parameter, it looks like you missed this one in your own work. Thoughts? Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
