Hi Luc,

On 10 November 2011 11:27, Luc Frauciel <[email protected]> wrote:
> When dae plugin is used with  daeUseSequencedTextureUnitsoption, the
> transparency processing is done with the wrong texture unit
> I've remplaced the unused parameter diffuseColorName by the
> diffuseTextureUnit effectively used.

I've just reviewed your change and would like a bit more discussion
before I merge any changes.  What I'm a bit puzzled by is that you've
changed three of the four cases calls to
processTransparecySettings(..) so that it passes in the texture unit,
but there is a fourth call that you haven't modified and this one
passes a NULL as the last parameter, it looks like you missed this one
in your own work.

Thoughts?
Robert.
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